If I get poor frame rates with AI traffic, will real-time traffic be better? I’m hoping that the engine won’t have to work as hard for real-tile traffic because it is just moving the planes around and not making decisions for them. I want full skies. Will I be able to do it?
Yes. This is due to every pilot on multiplayer or live air traffic having a NAT type for their ISP. Ip address is located and finalized for which server is implemented for that individual.
If you choose AI, keep it marginal; selected higher traffic with AI can make it just as bad or worst. So test it gradually. What are your specs?
This statement makes no sense at all. NAT stands for Network Address Translation and doesn’t have anything to do with the ISP. And I actually can’t parse the second sentence at all. There’s no process I’ve encountered in my two decades in IT that could be construed as “finalizing” an IP or anything having to do with a server (what server are we even talking about here?).
i don’t feel like I got the answer I wanted. If I used real-time traffic, does that use the same CPU horsepower as 100% AI generated traffic? I already have AI traffic at minimum due to my low specs. I just want to know if real-time traffic will be easier to run that AI traffic.
I’ve found AI traffic to be more intensive on the CPU. Not by much, but noticeable enough within my testing. Now, this may also be due to the fact that there are generally less aircraft flying real-world during these tough times anyway, nonetheless I’ve found it to be less of an issue than AI. It’s also more fun seeing live traffic IMO.
I don’t notice using realtime traffic and multiplayer together, slow down my sim, so it must be marginal.
I haven’t been even using AI-traffic, so don’t know how much that slows.
-eelis-