Thats not a bug, its just how the reflections in msfs work. Its called screen spaced reflections (SSR). Only what is visible will cause reflections. Everything not on the screen, will not reflect. Simple as that.
The would need to implement another technique of reflection to get rid of that. Raytracing implemention for example.
Wrong technique used then I guess. I will repeat myself again but, even if this is okayish (it’s not but let’s pretend it is) in 2D, this is a real issue in VR as both eyes don’t render the same part of the game, leading in broken and different reflections in each eye.
It actually doesn’t matter for the cockpit reflections yet because they’re broken and rendered only in the left eye but as soon as they’ll fix this, we’ll end up with the same issue as with the water reflections.
I hope they’ll talk about it and give us an update during the next Q&A, this cannot stay like that forever.
Ah okey, i dont know much about vr as i dont use it. Then theres something wrong with the vr implementjation i guess?
If so, i would specify that so the devs are aware, otherwise they might just think „it is what it is, thats how it is supposed to work, not a bug, issue closed.“
However, as we get DX12 soon im sure we will see Raytracing at some point which wouldy get rid of that.
Im not denying your report or opinion, i just tried to give some more info to what to expect from the current system.