Just a wish. I’d love it if MSFS2020 could get pressing the cockpit buttons and knobs right - in virtual reality.
My major challenge in VR (and the reason why I didn’t spend a lot of time in FlyInside) has been to accurately get a switch flipped or a knob turned.
When flying maneuvers IRL this has to go swiftly and precisely. I’m not a pilot but I presume it’s comparable to pressing a button in your car - which normally is doable. And IRL you make sure you got the right button before pressing it. In existing VR implementations and sometimes in the 2d virtual cockpit it’s really hard to do this.
I don’t prescribe a specific implementation here - I just would like you to consider the requirement.
- When turning a knob - only turn this knob - not others because your hand moved an inch.
- Make it somehow transparent which button you’re about to press. (I could see something like a highlighted button which you then lock in and then manipulate it with motion or another controller button.
- Transport tactile feedback to the controller
Thanks and keep up the great work.