With large parts of the sim now unusable across Europe and further afield, isn't it now time we had a proper discussion about improving the offline capability of the sim across all areas?

The premise of this sim rests of the (in fact) brilliant idea to render the whole world in a simulator via “cloud gaming”. Therein also lies its biggest weakness, apparently. Although this is probably up to interpretation and speculation. I don’t think they’ll prioritize spending time improving the offline part of the sim. I’d rather they spend the time optimizing the code to reduce the likelihood of CTDs as well as optimizing data delivery through the servers.