WMR problems since SU8

Hi.

I am running the game with MR on, oxr 150%, ingame TAA 100% and toolkit FSR at 100% with FFR at the wide presets (quality or performance).

Since SU8 i have found out that the inside of the plane is sorta twitching, it’s especially noticable in bigger planes. It’s as if the screen would “shake” a bit in frequency of my heartbeat. I honestly thought at first that was the case lol. I didn’t used to have this problem before SU8. And only the cockpit part of the rendered scene is doing the “jumping”, not the world. The shaking reducement option in the toolkit helps to alleviate the problem a little bit, but unfortunatelly not enough. I have tried everything. Disabling MR, the toolkit, lowering resolution, reinstalling everything from mixed reality portal to openxr. I’ve even tried reinstalling MSFS from scratch.

Does anyone have any suggestion how to solve this?

i7-9700k, rtx 2070, 32gb ram, dell visor wmr.
Best regards to everyone

Have you tried clearing environmental data under WMR settings? Sometimes this data gets corrupted causing jumpy VR and it is fixed by clearing the environmental data.

I’ve found motion reprojection very twitchy in the last few weeks. It may or may not have coincided with the release of sim update 8. FPS has been unstable and its particularly bad after my first flight.

Personally I always found going above 100% OXR caused me major issues.

2 Likes

I have. Didn’t help

Pretty common problem with WMR. Assuming you’re on Windows 11?

Try this…

1 Like

Use the ‘shaking reduction’ setting in OpenXR Toolkit

1 Like

read original post. I already have it enabled. Thx for the advice though

Apologies, skimmed it.

What settings did you try? Seems counterintuitive, but negative values seem to be what’s required.

you can only set negative values, doesn’t go up :slight_smile:

Are you on OpenXR Preview? If so can you try disabling Preview to compare?

First thing i tried after doing a fresh reinstall of msfs, wmr and oxr. I even tried unistalling the toolkit. It must be something with either su8 or win11 which i installed recently, because i’ve tried every single other thing i could think of. Nvidia settings, disabling nvidia overlay, all possible oxr settings/toolkit combinations…It’s not a hardware issue with the headset either because i’m only seeing this in msfs

Not the same problem but yet still a problem with MSFS failing to completely shut down normally if I entered VR mode disappeared after I unchecked OpenXR Preview.

same here with WMR, OpenXR dev tool, OpenXR toolkit, since SU8 the whole cockpit at times seems to ‘floating’ from left to right and back, often I have to hit ‘space’ to recenter the view, otherwise find myself on top of the throttles…dampening set to anything between minus 25 to minus 40 helps a bit, but definitely a downgrade since pre-SU8.

GTX3060ti, I7-10400F, G2

1 Like

Sounds a bit different with your symptoms. It seems you’re losing tracking a bit. You sure you have enough ambient light in room? Also try the reset environental settings in mixed reality portal settings

1 Like

thanks a lot! Yes I think indeed the room was not bright enough as I closed all curtains to block out the sun!

Me too and I don’t know the answer. I measure my performance using CapFrameX which gives me good details about my framerates. I have seen that since the SU8 release my average framerates have remained the same compared to SU7, however my 1% low framrates have taken a dive. In SU7 I was getting around 26 fps for 1% lows. Now I can’t get it above 20 fps no matter what I do. Lowering my settings gives me the improved average framerate but isn’t improving my 1% lows.

My baseless guess is that it’s a server problem. If changing game settings is not having an a measurable impact then it must be server related. Yesterday, for the first time since the SU8 release, I didn’t have this twitching issue so maybe they’re fixing the streaming side of the equation. I have read about recent server issues so maybe they’re related.

1 Like

It did happen to me when I switched to Windows 11.
Clearing the room data in the WMR settings fixed it.

i see. Well, i’m happy that worked for you. I see a lot of people resolved their issues by doing that. I’ve tried clearing the room data multiple times and sadly it doesn’t change anything for me.

When I had this issue in the past it was the environmental data in WMR. Resetting and clearing that solved the issue. Looks like you tried it already, but just wanted to share my experience.

1 Like

@mbucchia Hello Matthieu. I’m sorry, i definitelly have to report this. I’ve just done some experimenting on the subject of this post and i’ve pin pointed the problem. It’s the dayum MR. I’ve tried lowering resolution to like 1200x1200 to run at pure 90 fps without MR, then i’ve tried it with MR at different framerates (and locked MR framerates in the toolkit). It would seem that whenever MR is running with at least 45fps (or more) it’s basically indistinguishable from running the sim on 90 fps without MR. However, as soon as we head into lower modes, so 30 fps repro and ESPECIALLY 22.5 i personally get the image destabilisation i’ve described here in the op and the “trailing FOV” i’ve described the other day in the toolkit post. Mind you, the OpenXR toolkit has no direct corelation with these artefacts that i could find, it’s purely MR fault. Also, i should add that the bug we were discussing the other day (distortions in lowered FOV) are there regardless of at which reprojection ratio you try it. I understand that running MR locked at 22.5 is bound to cause some problems but is there anything anyone could do about these OpenXR MR problems? I’ve never seen such artefacts in other games using steamvr’s motion reprojection for example.

So TLDR:

OpenXR Motion reprojection in 30fps and especially 22.5 modes causes:

  • image destabilisation and other (more minor) typical MR artefacts
  • in “optimise for performance” mode in WMR portal which lowers the FOV to 90% it causes the FOV “mask” to follow headmovents in a trailing sorta manner while at 45 fps or above this is not the case.

Best regards, M

P.S. i’m still almost sure this has started happening either since SU8 or since i installed win11. I can’t tell which one of these.