What do you mean by “running per eye” ?!
I’m talking about the resolution that we see on the scaling multiplier (1,832 × 1,920 at 100% scaling) matches exactly the amount of pixels that the app is rendering (per eye) or 100% scaling means that the app is rendering more pixels than 1,832 × 1,920 to achieve 100% scaling. Tbh I’m a little bit confused about all this, I’ll see the video.
I think 1,832 × 1,920 is a per eye resolution and the actual load on the gpu is twice the amount