Excuse me, wait a moment, to build any game and in the specific such a BIG game, you need from the very beginning, a team of 3D Artists, a team of programmers, a smaller QA team + specific experts who give advices for the simulation. You think is not like this? If the approach was or is different I can understand clearly why this mess.
I can’t reveal my professional position and experience, but believe me, you can’t publish such a thing just to test if the community responds well or not and after more than a year realise that you need more specific job positions!