World Updates vs Sim Updates

@tw33k The sim looks & feels galaxies better than any other product. And it has unlimited potential. I need to look at it at least once a day. No :wink: we shouldn’t be annoying :slight_smile: , we should be constructive :hugs:

@SwoopGB you are right! We love this sim and it should always improve to be even better; it has so much potential and the team behind is just marvelous. We need to give them feedback. That’s it. Nothing wrong with constructive critic and passion. Greetings

@FusionHorse151 well said
feedback is important. AS-MSFS needs feedback


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Right. Some of us don’t mind waiting.

Others want these things fixed last year

Which one makes the fanboi?

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The one who loses their composure.

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If the graphical aspect means so little to some people, then why are you here? There are sims out there that have matured for ten-fifteen years out there.

It’s almost like there is a taboo of enjoying great visuals, you have to go along with the “I don’t care for eye-candy, I’m a hardcore simmer”.

I couldn’t go back to the old sims, as they look ghastly, even if you spend a ton of money on scenery and what else. For me it breaks the immersion.

I’m happy with the setup of sim and world updates, as both aspects play an important part in making this sim even better.

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Some have this idea that you can have great visuals or a great simulation, but never both.

Right now, that’s a fair argument, but it won’t always be that way, and things will get better.

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I meant annyoing in a constructive manner. :wink:
I’ve been supporting this project since I heard of it, but some things need to be addressed. For example, I am annoyed by the over-sensitivity. You can see professional pilots (I hold a PPL myself, although I would not consider myself professional), having troubles holding centerline on take off rolls.

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@Portalearth420 good point. You know, I am actually a boy and a huge fan of AS-MSFS and the whole concept. Once, UNFORTUNATELY, I behaved very unreasonable, offensive towards a moderator on a facebook page. I felt his comments very one sided and unfortunately I behaved bad; I do not know how to apologies to that person. Of course I got banned, which was good and I have deserve it for being banned. I still know who that person is and where he lives and one day I will apologies to him somehow for my bad “fanboyish” behavior. I think as long we remain polite and constructive, nothing wrong with being a fanboy, in my case a fanman :wink: but once person crosses lines being unpolite, that should be a no-go; still we need to reach out to AS-MSFS and give them our feedback.

@tw33k I hear you. Roger captain. Always a pleasure to “meet” and talk to people with healthy common sense. :wink:

@Maelmoor you are absolutely right! I need the eye candy as well, because that simulated reality is absolutely mandatory for a perfect Flightsimulator and part of it per se. We have one thing common. I can also not go back to any other of my other “flightsims”. They are just galaxies behind and were total money sinking. Of course it’s my hobby and I am really happy with spending money for it. For AS-MSFS I would go an extra mile. I am really addicted and need to watch the beautiful simulation of the world EVERY day. Yes BOTH aspects play an important role and I just wish a little bit more attention to the “flight” aspect of the sim as well.

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To me, this situation seems incredible. They should already by default hear to experts and to the community! Probably they put too much meat on fire and they have overload tasks or something else is badly planned or going on.

I personally believe that here there is a huge management problem.

  1. Graphically the game is already advanced, we love it and we believe that if they don’t rush too much all these massive packs, they’ll have more time to fix the urgent things.

  2. What is happening is like the new CG film productions, too many effects and new technologies and the film stories are boring, flat and nothing to be impressed about . So, in FS case, we are and probably they are impressed and excited by the graphic output and they put in a secondary side the technical problems, bugs and the real juice of this game: FLYING REALISTICALLY.

  3. If I was the manager of all this, since August’s first release, I would first fix all the technical problems, plane’s bugs and other important things, all related to flying and then slowly slowly start to release the graphic new stuff making the game gradually more and more polished! Now is bumpy!

  4. Today I can say that is not normal to rely on the community’s mods to get the planes fly as they should while in the same time I see more efforts to offer more and more complicated graphical achievements which result in a worst experience at the end than what we had during the very first months of release.

  5. Where is the beta testing of the monthly updates in general? Who does that? It seems there is nobody testing here??? Nobody does the usual bug hunting? Where is the QA control at the end?

I really hope this story will change very soon, but now I have no more hopes. In a few days we are on March 2021 and I see more and more bugs and technical problems accumulated than resolved.

And to finish by answering to some latest posts. I don’t want to change simulator, I like the product but please, prioritized better your resources and needs for the health of this game. Earth is already extremely beautiful as it is, try to fix what is broken from the start and then go on.

Different people working on different issues. Probably a substantial chunk of the team are 3d artists that built planes, and all 3d assets in the game. You want Asobo to fire them or force them to learn to code? Or assign them to Q&A without real expertise in their area doing what is not supposed to be their primary job?

Some people assume that if you pour more people from other things to a specific area, everything will go faster and bugs can be fixed. That is not true. Asobo is hiring currently for additional specific positions related to coding and related to flight dynamics. Maybe a bit too late, but it seems they were waiting to see if MSFS will be a market success and now it seems they have resources to grow the team. Just give them some time.

Excuse me, wait a moment, to build any game and in the specific such a BIG game, you need from the very beginning, a team of 3D Artists, a team of programmers, a smaller QA team + specific experts who give advices for the simulation. You think is not like this? If the approach was or is different I can understand clearly why this mess.

I can’t reveal my professional position and experience, but believe me, you can’t publish such a thing just to test if the community responds well or not and after more than a year realise that you need more specific job positions!

Just to be clear, I am a fanatic gamer of the series, I love flying, I love what MS and Asobo did till now but is very frustrating after all these months to get more and more bugs instead of tons of graphic addons. Just to fly ridiculously with buggy planes around a virtual world


I’m broadly supportive of the product direction. There’s definitely a balance to strike between a study level flight simulator at one extreme, and virtual tourism at the other and I think it’s about right. You definitely need to squash bugs and address issues, arguably more so than currently, and they definitely need better QA, but I think the general direction is good.

My view is that world updates are essential to build interest in the sim, to keep existing users interested and to grow the users to reach more people. Catering for the more hardcore simmer would definitely benefit that subset in the short term, but I think it’s in everyone’s interest, including the hardcore simmer, to be patient, grow the user base, and build a critical mass for people who want a more study level sim experience. Then cater for them more directly. Lets also not forget that msfs already has a level of flight model realism that is more than good enough for the vast majority of users I’m sure. Fix bugs and solve really obvious issues with flight models yes, but I think other than that it’s going well personally.

I agree, but flight controllers have bugs, flaps now have bugs, instruments have bugs from the begining, autopilot has bugs, ATC is a joke, so tell me, how are you going to have fun if you even can’t fly this thing correctly? Is not GTA
 :smiley:

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Of course, you can and many companies do that. If you have a long term project that is supposed to run for 10 years but your funding is not fixed and dependent on sales plus you have limited initial funding then you do what you can with resources you have to release ASAP to stay financially afloat, and once you make a profit you reinvest to improve your product. That’s what they’re doing.
Edit: Yes it is shady tactics, but that is what many companies do

From a point of view is correct, ok, but I see a mountain of things to fix, it seems like out of control to be honest


For each update we get, new bugs and problems are added to the existing ones. If we where on September / October I still can understand. Almost 7 months later, personally I don’t know


i am not even interested today to start a flight only because the flaps are screw up, ATC yesterday didn’t worked at all and my controller due to the new update has a new bug.