Wow … Wow … Wow … What more can I say? Since the arrival of version 2 of FS2020 which obviously includes VR, I have completely found the desire to fly with FS2020. I had been quitting to flying for some time and had lost interest. First, most of the issues (bugs) seem to have been fixed. But the arrival of VR has become for me the greatest experience for a long time. It has almost become science fiction.
Yes me too, I had many problems at the beginning. All fixed now with the help of this community. (OpenXR - Black stencil - Oculus Beta update - camera centering) etc. etc. Two full-time days to have the best possible configuration for my hardware. But now I am satisfied. Admittedly, it is not perfect yet. Per example, it’s almost impossible for me to read the dashboard informations without using the mouse magnifier or without having my nose stuck on the dashboard. It’s a shame because it’s the only negative I’ve found so far. The general rendering and the immersion are “almost” perfect. The image of the movements is fluid, almost like in real life. I perceive very few jerky images. I completely cut myself off from the outside world. I am extremely satisfied.
As mentioned above, I find it a shame that the resolution is not better for dashboard reading despite my high resolution setting (render set to 120). But whose fault is it? MS or Oculus Rift S? I do not know yet. Yet, the Rift S uses a single display with a resolution of 2,560 x 1,440 with a refresh rate of 80 Hz. If it weren’t for this problem, my rating would be 10/10. For the moment, I still put it at 7.5/10.
Probably a second update will bring an improvement. I wish.
10th Gen Intel Core i7-10700 F processor (8-Core, 16M Cache, 2.9GHz to 4.8GHz)
NVIDIA GeForce RTX 2060 - 6GB - GDDR6
32GB, 2x16GB, DDR4, 2933Mhz
Oculus Rift S
Great to hear you’re having fun. I’m just as happy with it.
About the resolution /readability of the instruments; that’s just what current VR is. It’s come a long way, but it’s not as clear as PC monitors yet.
Your HMD has a vertical resolution of 1440. This is fine for a PC screen, but in VR doesn’t reproduce the same results (imagine having that 1440 P on a monitor 2 meters tall, the pixels would be pretty large wouldn’t they ).
Newer headsets have better resolutions, but I’m thinking it’s going to be quite a few years of headset development, and hardware development to be able to render all those pixels until it can match a PC screen.
Anyways, the experience is incredible. Was flying around some west african islands earlier today in an XCub, and it’s an amazing experience. Had me grinning ear to ear.
I also spent a good couple of days tweaking all the settings but after rolling back to nVidia driver 446.14 everything is smooth as butter and it is simply a breathtaking experience!
I just spent the evening flying around some small islands off the coast of Panama in a Savage Cub and it is simply phenomenal! To be able to lean over and look down through the side window and see all the little huts and small beaches pass by, nestled in amongst all the trees and rainforest, is just something else. It’s simply something I would never be able to do in real life, especially now, but now the sim is running smooth in VR it FEELS real! It’s something else.
The wife is bugging me to come to bed now, it’s Christmas day tomorrow and the thing I am most looking forward to is getting in some more VR flight time