Xbox debugging before creating new functionality for PC?

Hi everyone,

As I discussed for a long while in the Discord channels, I wonder when Xbox will get some consideration when it comes to « problem-solving ». I believe that no matter the platform, priorities should somewhat be sorted as either

  • simulation breaking (major incident)
  • solving cosmetic issues (service request)
  • feature addition (future project/release)

I run on Series X. My bindings keep resetting between each flight. I have TurtleBeach Velocity One and VO FlightStick along with rudders. Only mouse and keyboard bindings remain (maybe because they exist on PC, too?)…

Thanks to whoever will upvote this.

I wish Xbox users could have Alpha test as well so these bugs could have been fixed prior to day one (or patch one in this case).

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Same here. I’ve had to recreate my Velocity One settings twice now. On the bright side, I’m getting good at it.

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