If I select the RT or LT triggers for throttle, collective or brakes, they have only erroneously half movement, not like other Flight Simulators. I press-release the left/right trigger, and e.g. collective and only moves from middle to full, never back again totally, so you have always half applied throttle or collective or brakes… And much better right stick for rudder or tail rotor with their auto centre position. Or make the full motion an option together with the half motion. Very difficult and unpleasant to pilot in this way.
I miss too the moving curves in the configuration gamepad axis if that is a bug also, to show you how they move while moving gamepad stickers and triggers axis.
My controller is having similar issues with throttle, and when I try re-mapping the cockpit view to invert it, the system does not record my new inputs for the action correctly at all.
I have similar problem. I can’t set new controls to move around cockpit. There’s digital/analog field wchich stays digital even if analog input is made and mapping doesn’t work. Any idea?
You can try to set inputs by clicking the gearwheel to the right of blank “input field” and choose the buttons from the list.
Sure, in 6 months minimum maybe for begin VR users to use it. In DLSS performance, all options in minimum, I have heavy stutters close to ground in many places with the best PC specs possible and 1GB fibre…
I found something, though MSFS does not recognize the Gamepad then, though you have triggers z axis separated in two, z-axis z-rotation like before Microsoft “updated?” or under-updated the Xbox gamepads driver.