Glad to read this, thanks.
I think LOD issues on Xbox are indeed fixed, except over photogrammetry cities. I have just made the following test: with Cessna 152, take off on runway 27 in London City airport with clear sky, 1pm in summer, and climb at 1500 ft while maintaining heading 270. There is still a lot of pop in on buildings/houses as long as I am above PG scenery. From PI Stamford Bridge, PG stops, then LOD becomes 100% smooth. NB: I play on Series X
I hope it will be fixed, as PG cities are the most impressive areaās visually IMO. It seems that the latest beta update has improved things, but SU10 was superior
when is the next SU release? I thought last month they said it would be in mid January.
Sim Update 12 is scheduled for March, but the AAU beta should become public in late January.
Later this month, the game will be patched along with the AA Update.
I didnāt see it in SU8
LOD seems okay but i think there is a problem about resolution. both buildings and terrain were kinda 480p over Abu&Dubai. graphic quality is so low now, nothing like before.
and after watching the intro it gets worstā¦
(I know thoseāre not captured on Xbox)
Yeh mate itās dodgy for sure. Try clearing rolling cache and set it to at least 64 GB. Warning: youāre not going to get that space back, FYI!
But it helps⦠Fly around the same locations for a while⦠Report back ![]()
1.30.11.0 Beta here, XBOX Series X, low quality textures, pop-up for many building and environment. Try to fly near Mt. Rushmore, trees appear as on PlayStation 2
Can you post pictures or video?
Low quality textures are likely not LOD related but the trees typically are.
Would be nice to see what you are reporting.
That, friend, appears to be more of a server proximity issue.
Is your rolling cache on? Have you tried to reset your console and router and then launch the game?
Iām on Series X too and the world looks pristine most of the time, even when Iām flying several thousand feet up in the air and zoom in ⦠things look as Iād expect.
This issue has returned in todayās beta update 1.30.12.0
https://forums.flightsimulator.com/t/release-notes-1-30-12-0-january-17-2023/570441
It would be cool if you can share an image of this to confirm, or at least compare with others
Issue also present in the xCloud version of MSFS (being run by a series X virtually).
Not only visuals but performance was much better back in SU10. Now, not only the frame rate feels lower and the whole experience clunkier, ground textures are absolute horrendous. Even airport runways are super blurry while youāre on the ground rolling on the runway. Not a lie / exageration, my vanilla FSX has better ground textures than MSFS in itās current state.
Made this video yesterday: Cessna 152 - Voo de Familiarização - MSFS - YouTube
At 0:45 look at the texture resolution of the runway. Other airports are exactly like that, even after landing, not to mention the town as a whole around the airport is also super low-res.
Hereās a new demonstration from today. It was shot at basically the same location at the demonstration I made when the issue occurred the first time. For comparison, the original video can be found in my original post or on the same Youtube channel.
I can say with certainty that the same issue is reoccurring. Above a certain threshold, texture quality and polygon count both plummet. Youāll notice it mostly on roads, parking lots, and rooftops.
The graphical downgrade is back on Xbox Series X. Iām seeing incredibly blurry ground textures, a very sharp and noticable LOD change with changing altitude just a few meters. Ground textures look again like over compressed jpeg pictures, just like in SU11.
Asobo, this is beyond disappointing if you intend to release the update in this state. I hope this is just a bug in the latest beta version which will be fixed soon.
When taking these screens Iāve chosen Robin dr400, one of the smallest planes, which shouldnāt affect graphics quality like an airliner could.
These pictures are showing the sharp LOD degradation when moving just a few meters up. One moment ground is looking ok, and then everything turns to water painting. Just like in SU11.
And below a video showing the LOD problem that has returned on Xbox Series X.
This downgrade issue is really easy to reproduce. Start on a parking space, switch to drone camera, gain some altitude. You will see a dramatic change in terrain LOD and it occurs every time you pass a fixed altitude, the ground turns to blurry water painting.
It has nothing to do with servers, itās hard coded in the current veta version.
Thanks for sharing, same problem here
This is what i am talking about. It looks worst at 3000-5000 ft.
There is a chance this is a server issue, but it likely is a texture downgrade since so many are reporting the same thing.
If we can also confirm a LOD downgrade, then it would point to the same issue we had with SU11. If it is only a texture issue, the source of the issue could be something different than the SU11 problem.



