[Xbox Series X/S] Visual Downgrade - LOD Reduction

No issues here with blurry runways! Runway numbers are clearly visible (and readable) from 3,4 and 5000 ft! But there is still an issue with scenery popping in! This ‘bug’ was introduced with SU 9!

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How is this server issue can you please explain us? Same thing happens with paid airports, textures looks like above screenshots, some textures looks washed out, discolored, 8bit, less detailed. Static Objects on airports, like cars, lamps, taxiway signs, static planes keep appearing or dissappearing in front of me, or while taking off and landing. How is this related to server issue on a paid airport? Nothing like this happened on su10. Paid airports should have maximum non changing LODs right?

All of this related to server issues please?

Thanks.

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I said there is a chance it is a server issue. I do not see definitive proof it is a server issue.

I’m looking to isolate and reproduce this issue like anyone else in here.

I will be on console within the hour to try and reproduce this issue myself. It takes longer to confirm things looking at other people’s photos from a phone. MUCH smaller screen.

Yes a definite issue thank you for sharing. I expect it will fall on deaf ears though. I think we’re looking at the update in its current form on beta. Call me cynical, but this is almost what happened last time. Prior to SU11 on beta, simmers reported poor graphical issues but was inexplicably ignored and the update was released. I did express my views in a prior post but was deleted by admin because I said a naughty word. If it’s not fixed after this update then myself and I suspect a lot of others will have lost patience.

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A good sign is a community manager posted about it in this thread and asked if anyone could confirm the issue.

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Personal Comments

Don’t think they ignored the issue.

They had 40th anniversary content to release-would you make simmers unhappy by delaying long-awaited content or wait to release something based on an issue like this?

Maybe they didn’t have a solution to the issue, either.

But this thread was marked bug-logged during the beta, meaning the devs could reproduce the issue. So they were probably working on a fix and it took longer to release a fix.

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They found the source of the issue just a few days after the last major update released.

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I’m, currently, at ~3000’ over my semi-rural central coast of CA community. Cruising at a slow 100-120 IAS in the 170B, the place looks stunning. The usual quick view to the left or right is not resulting in the common mid-distance terrain/texture pop-ins like I’ve seen in the recent past.

Granted, I’m moving slowly. Once I land at KSBP, I’ll try a faster aircraft in the San Francisco Bay Area, where I really noted the original LOD issue, and see what that ends up being like.

I’ve always felt my server connection, given my proximity to a North/South fiber Internet backbone in CA, has a put me at a distinct advantage for quality server connections/speed for the sim. I’ve not seen what others have complained about — particularly those from Europe.

Anyhow, I’ll report back after flying something faster that the terrain comes up on much more quickly.

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I have tested over Salt Lake City and NYC.

I AM getting that mid distance pop in if I change camera views quickly on the hat switch. Photogrammetry buildings and trees aren’t coming in at full 3D detail until I am almost on top of them.

And I might be seeing more jaggies than with the prior build but nothing as bad as what others here have shown in photos.

This does look like a regression similar to SU11, LOD seems to have reduced, and perhaps textures as well… and while I cannot completely rule out server issues yet, something is definitely wrong with the graphics to my eye.

Mountain detail pop in seems much closer to the plane than it should be. Tree detail is VERY easy to see popping in right now.

If this isn’t the same issue as SU11, it is sure very similar to what we were experiencing before.

My best guess and I do need to test more:

20% chance it is a server issue.

80% chance XBOX is back in safety mode like it was in SU11.

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So, I can reproduce the LOD-issue with showcase-cam like in the previous videos. But I must admit it doesnt bother me while Im flying. I cant even see it then. Could be we have different standards or expectations to the sim. I have made two long flights today (at least for me), London-Palma and Stockholm-Frankfurt with a crowded multiplayer. Sim ran perfect and looked nice and crisp all the time for me, from 100ft to FL380. I am playing from my sofa a few meters from the TV though, so I guess I dont see all the small details. Could add screenshots, but they get downscaled and doesn`t bring justice to what I see on my TV. I have finally started to lose the fear of CTDs….knock on wood.

It has become clear over these months that some folks are more bothered by reduced graphics settings than others.

But what matters is MS/Asobo have told us to expect a fix by the next patch release, and if the beta were published today, it doesn’t look like that issue would be fixed to their own liking, or fixed in a way we were promised to expect. It was fixed in beta, and now it looks like it has regressed back to the reduced quality we had in SU 11 where the Series X basically gets series S graphics but in 4K and the series S gets low end PC potato graphics.

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I agree, it would seem that they are struggling to fine-tune the balance between quality and performance. Let us hope they come up with a compromise that will make most people happy. It is a two-edged sword…but in the end we are all on the same platform, and just want the sim to be as good as it can be.

The previous build was satisfying for the most of us. So I have no idea what happened.

I’m going to doubt my own eyes also… For me it still looks excellent.

We are talking about a regression but it should STILL look better than any flight sim before it on Series X… just not AS good as we should expect it to look.

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Was there a flight Sim on Xbox before this???

I think we need to quantify what is a regression.

If I search for them, I know I posted screenshots, in the original LOD bug thread, of the SF Bay Area while flying over the Oakland Hills. I believe, as the crow flies, it is 12 miles to downtown San Francisco from there.

In the original LOD bug, downtown SF was not visible — meaning no buildings and no indication that there was even a city in that geographical location. Closer still, parts of downtown Oakland were completely flat with no structures or detail.

I am not experiencing that, at all.

Right now, I’m over the same part of the Oakland Hills in the Longitude (shameless plug for how freaking awesome it is now!) and I can see downtown SF and Oakland & Berkeley have detail.

I do see pop-ins, not well formed tall buildings and general terrain/structure “animation” as they refresh before my eyes. Something is going on with that, but as far as a reduction in view distance as we were(are) experiencing in SU11. This current build is absolutely, not in any way, close to that.

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No.

But there were flight sims before this. And this, even at lowered settings, still looks better than all that came before it.

But not AS good as it should.

Do you have rolling cache enabled?

No. I haven’t used that since January of ‘22. I have turned it on a couple of times in earlier betas, but turned it off shortly after and deleted whatever cache it had created.

I’ve seen no need for it and no one has “officially” explained what it even does and why we’d need it.

Yes, I’ve heard everyone’s theories, but no official statement/explanation.

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I was just wondering if it was on and had saved some LOD data!

What plane were you using?

If this is the same as the SU11 issue, we should all be able to reproduce it.

How is your tree pop in?

If this varies from user to user, that could be a hint for the devs as to where the source of the issue lies.