Xbox stability: scenery performance using the PMDG 737 as the test subject

Yes.

You are Series X, right?

I am and was on the bETa - I just left it, shut the Xbox down and it’s now performing a37gb update - god I hate this

I don’t think I’d recommend any of the latest high-detail sceneries to Series S users but KMSP is exceptional (at least for me) on Series X. There are other, similarly sized, equally stable airports out there but this thing runs without so much as a stutter!

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Sadly, after further testing, I get black screens loading into LSGG even without live traffic or weather. LSGG is a no go for Xbox unless Redwing Studios further optimizes the airport.

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MSP-EWR (Dz) flawless & fun flight. Did Asobo hot fix anything LOL!

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Has anyone got any MM Simulations airports? They had a few in the recent Nordic sale but, after my experience with their Liege, I was very hesitant to drop the cash…

OMG I have 8 of them, all bought last year when I did a tour of Italy, the Alps and the Nordics. That was all in GA aircraft or the stock A320, so nothing very challenging there, memory wise. Actually departed BIVM on Saturday in the C208B to fly around Iceland a bit, since it is in the news these days, but didn’t really pay attention to the airport scenery. No 737 or other demanding model into/out of so far. Been to Tromso the most probably, nice enough, nothing really wowed me back then. Which one(s) interest you the most?

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Tromso, lol! I also like the look of Turku and Horta.

Liege looked really bland and uninteresting but I couldn’t get to see it for more than a minute or two as it kept crashing the sim! But if I’m honest it didn’t look great in the promo pics so maybe it’s just a boring airport in real life?!

I don’t want to buy another of their products and end up once again fighting MS for a refund. Liege really put me off their stuff. It’s received an update very recently but I’m not prepared to try again…

For clarification, third party developers can and do test their products on the Xbox platform before they sign-off and make them available for sale to players. Developers must first submit them for intake to the Marketplace, and once initial processing by Microsoft is complete, they are able to download and test their products on Xbox. This is part of the MSFS Marketplace Intake Process.

Partners are required to use Xbox Series X/S hardware or Xbox Cloud Gaming to test their own Xbox content. We will gather information from partners on whether they are using Xbox Series X/S hardware or Xbox Cloud Gaming for functional testing. Partners are welcome but not required to use a combination of these Xbox testing mechanisms.

Thanks,
MSFS Team

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But surely if that were the case, we wouldn’t be seeing so many performance-related issues on Xbox? I have to question the veracity of it being down to how many third-party add-ons you’re running since the bulk of airports I own perform the same now as they did when I had just one or two of them.

I recently requested a refund for an airport (mentioned above) because it simply didn’t work, even after uninstalling several World Updates and countless other airports. Then, lo and behold, the next airport I buy is fine… with everything once again installed! I’ve now purchased and installed 12 airports since that problem example and I’m experiencing fewer issues than I ever have.

I’m neither a dev nor a computer whizz but I can succinctly say with 99% confidence that how many airports you’re running has little do with with why the sim suffers black screens or crashes. I suspect it’s very much down to poorly optimised products being green-lit way too soon.

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Not too much of a stretch to think that devs doing their own testing is going to lead to a) quicker MP ingestion and b) end users being tasked with doing some testing too. Not complaining, neither here nor there, but makes sense. I’m trying to get that marketplace money fast as I can if I’m them.

I really don’t mind this but when refunds are refused for what amount to defective products…

Devs doing their own testing should certainly bring forward release dates but I feel the pressure to get your product out as soon as possible means corners are being cut during testing. I’d rather wait a couple of extra weeks and have a rigorously-tested, fully-approved product.

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I agree that they need to fix the refund policy, it’s borderline illegal in some countries.

The situation now with devs doing their own testing is much better than before when MS did it. Not only did that lead to an absurd backlog, but they don’t understand the functionality of a product and so are not capable of testing it properly. This lead directly to several high profile cases of addons being released for xbox that flat out didn’t work and had to be withdrawn after sale.

At least now you can rely on quality developers to test their products properly and make sure they work, while of course the cowboys don’t care. It doesn’t take long to learn who to avoid, and if they fixed the refund policy I think that would be a good enough solution.

Of course it means that xbox releases will usually lag the PC release by a few weeks because devs can test PC before submission but cannot test xbox until the product has had initial Microsoft verification and ingestion, but on balance I think this is the best compromise.

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Many thanks for the clarification. I’m personally glad to hear products are tested before release (on Xbox) and 99% of the time I’m very happy to spend my money.
As long as dev’s continue to overhaul their products, what more can we ask.

I stand corrected…

That devs test in PC first is glass half full for me. With all its flaws for running MSFS, Xbox is largely a gaming PC dressed as a console. While we have to wait, we don’t really suffer the first found of beta testing for products from reliable developers, that fun goes to the PC crowd. This may be glass half empty for the impatient but us Xbox users are not worse off for the extra rounds of testing, IMO, though at times it may feel that way. Of course YMMV (and it surely does), but except for the brands ripping Xbox simmers off selling buggy stuff, I think we benefit in the long run when it comes to quality add ons.

I agree that it’s better than it was but the system is open to abuse by unscrupulous devs. I’ll chalk MM’s Liege down to one slipping the net as I’m sure they’re reputable but it does go to show, the whole system is still fundamentally flawed.

I’ve now had five refunds, four of which were for products I consider defective, so when push comes to shove they’re aware how borderline illegal some of their policies are.

So just so I understand what you are saying. The developer before submitting their product to Microsoft, on Xbox will test and confirm that in this case EHAM will have been flawless in its performance and that they will have satisfied Microsoft and that the release is ok - if you can confirm that it would be good

  1. Developer tests on PC
  2. Developer submits to MS
  3. MS does limited initial testing/verification
  4. If OK then MS imports to xbox marketplace hidden but allows developer access to it.
  5. Developer tests on a regular store bought xbox.
  6. Developer signs off it is working as expected.
  7. MS publishes to us customers on a Thursday.

If at any point an issue is found then it’s back to step 1 to restart over with a fix.

I’m not a developer for MSFS so there may be errors in what I wrote but I think that gets it close enough.

All I will say is that it’s in the dev’s best interests to find it okay for Xbox. That said, it’s hardly reputation-boosting to sign off a product you know doesn’t function so I believe the majority that do slip through, do so due to their only having met MS’s base requirements.

It’s a catch 22 situation because meeting consumer requirements would take far too long, yet meeting those set by MS doesn’t appear to put them through a comprehensive and rigorous enough process.

I purchased FT EHAM kind of knowing it wouldn’t perform 100% on my Xbox X as I do have a ton of airfields and graphic add-ons. Now I had to remove all my texture add ons and airport extras to get EHAM to load without CTD. Only with small GA aircraft. EHAM looks great by the way. Anything bigger than single engine and I get black screen or CTD. Even the ATR would black screen - but that’s on my Xbox with all my purchased add ons.

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