hey guys]…last few days on kickstarter for the new Yaw 2 simulator
i was one of the very early backers, but cant wait as it looks awesome, and price is not bad
No i dont work for the company…lol
just thought id share as i believe once campaign over the priced could increase by 40%
there is a cas and chary doing a first impressions video…think it may have been xp11 but believe MSFS is definately supported
I Tried the Yaw 2 VR - The CHEAPEST Next Gen Motion Sim Out NOW - YouTube
kickstarter page
http://kck.st/2PhMwDB
You might as well just get DOF reality and put your own peripherals & chair on it - cheaper and has 3 axis support.
What happened to their V1. Did that fail?
well i debated the dof reality h3…but this is cheaper and has way more movement 40 degrees roll, 70 degrees pitch and 360 yaw…plus they reckon the heave option they working on will be integrated into the 360 base for a small cost before shipping in september
as far as im aware the V1 did very well and they addressed any issues, this is just their new 2nd version
i think the V! was aimed more at the compact motion sim market
I bet 40 degrees of roll and 70 degrees of pitch comes with a weight restriction. Reliability and noise is also a concern.
It’s a good find and looks more consumer friendly than DOF.
i think all motion rigs have weight restrictions…but we have spoke on the discord channel about all potential issues, and believe the yaw team are trying to address all concerns. I believe they are using motors with chains to aid with the degrees of movement and also speed and accuracy.
I certainly have faith in this company…i was following the yaw1 for quiet some time. I was almost convinced to buy a dof H3 until they announced the yaw 2. Obviously the demo vids are using their prototype, and it looks good as it is, let alone any modifications they do before shipping
Sounds like you should ask them for a job.
lol…im in uk…they based in hungary
im just sharing my excitement with others…i hate parting with money, and the only motion sim ive been on was a mates dof h6, which was awesome…but i cant afford almost 4k, so when ive done my research, i decided to go with a dof h3 until yaw 2 was announced…so after watching the initial video, i pledged as one of the early backers. I have been following updates, vids and reviews for the last cpl months and happy ive backed. The kickstarter is due to end in a few days, so i thought id post here for others considering a motion sim
From online reviews it looks to still cause motion sickness and needs a 4 man team to put together (VoodooDE VR YouTube channel with the prototype). Plus, it’s mostly plastic which isn’t a bad thing in some instances - just a concern I’d have for the cost.
Good luck, and post back when it arrives.
well we all saw voodooDE review and wasnt impressed as it wasnt the best…cas n charys review was way better and informative, and if u listen to cas n charys review they mention the build quality is fantastic aswell as mostly all metal…but she did say the std version may or may not have some parts replaced with plastic. And i believe the 4 man team was there to set up as device is proto and they had to change from yoke n rudder pedals to wheel and racing pedals aswell as setup the software
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as for the motion sickness…think thats an individual thing, i can go on any rollercoaster and feel great with no sickness…put me on a pirate ship and im hanging over the side. It may take time getting use to i guess…but i know they have an integrated motion compensation solution on the yaw 2
Motion sim is great
got a dof reality p3 with 2x32 sabertooth chips. Really makes any sim games really fun. Only negative with it is that when you use vr with it there is little access to motion cancellation. There is but it wont even start on my pc. And steam keeps blocking it. So only way is to crank it down and only have tiny movements. Hope one day they fix it properly.
yaw team has addressed this with a hardware and software solution…not sure how well it works, but those who have tested say it works well
Just 3hrs left to pledge for the yaw 2 motion sim
im not affiliated in any way…just trying to help you guys get a bargain, as believe prices afterwards are going to be substantially higher
usind msfs in VR on this motion sim is going to be awesome, and i cant wait
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I’m selling my H3, I’m in NYC. If anyone is interested PM me.
I finally got the YAW2. I’m battling a “notching/judder/stepping” motion because it is a gear-based device vs. actuator.
So you are not happy? It really looks awesome , im thinking about yaw2 vs H3
Hello, are there any new experiences with the YAW-2? How satisfied are you with the device, how do you cope with the game engine? Are there better alternatives to Gameengine?
TLDR Yaw2 reliability is improved. YAW3 is coming and is potentially much better. Price-wise Yaw wins. Software-wise, it is catching up. Reliability-wise Trending Up. They are poised to make DOF Reality more of a racers-choice.
I love my yaw2, but it was expensive.
I would not suggest getting the rotation 3DOF extension in the 2.0 or 2.5 version currently.
The 2DOF is great however.
I have an old one and had multiple issues that often took a bit of time to resolve, but with persistence it works as advertised.
People getting the newer yaw “2.5” are generally happy and very few have had issues. The yaw 3 is nearly complete and may be superior in some ways.
see here:
https://www.kickstarter.com/projects/346206518/yaw2-motion-simulator-and-smart-chair/posts/4033495
Think of it as a rather expensive extremely powerful (I usually run it at 30-50% power) forced-feedback seat - with the feedback being very good and very immersive, but still a seat in the end. If you’re a real pilot expecting to fly by the seat of your pants : no it can’t provide that level of realism since you only ever get 1G of downforce. On the other hand It’s like the FFB wheel in that every time I forget that it’s off I suddenly feel like I’m missing something terrible.
Also note that there is a bit of “gear feel” in that micromovements cannot be performed by the steps of the motor. So you will notice in general gentle flying that it “ticks” like the second-hand of a clock - as opposed to truly smooth motion. The degrees of the “ticks” are somewhere around 1/3rd of a degree. Which means in the gentle glide slope of 3 degrees you may feel a little vibration as you pitch down or up slowly over those few degrees. Apparently this is similar in the DOF reality, and both manufacturers are working on this issue (DOF reality claims to have a hardware solution they are working on for sure and have it out to testers). It is not a deal-breaker and is only noticeable with slow small movements.
The range of motion obviously is a plus for pitch up with the Yaw2 - which lends itself very well to high performance aircraft - you will feel as if you are at a 90 degree angle. And the roll is very good too. Any additional roll would let you fall out of your seat, so it’s just right.
Game Engine is simple and configurable, a little wonky in the UI, but SimRacingStudio is an alternative and works better in many ways. Cost a little per year though.
Motion compensation is freely provided via OpenXRMC and OpenVRMC, but it has its limitations.
InfuseVR, their new path vs. Game Engine is in beta however and is in rough shape currently, but holds promise