Interesting. I did notice that some aircraft in MSFS are inherently “more responsive” to control inputs than others, but honestly didn’t take issue with it … at least yet.
If I were to hazard a wild guess, I suspect it is Asobo’s attempt at recreating the -de facto- resistance to jitter inputs (i.e. instantaneous, drastic changes in input). In other words, in real life you don’t (you can’t) go from full left aileron to full right aileron instantaneously, even in a Cessna 172 (there’s physical inertia to overcome in the pulley systems). Moreso, in larger aircraft driven by hydraulic systems (namely airliners), the movement of the control surfaces are limited by the hydraulic system’s ability to follow-up with pilot inputs.
You’ve probably seen those cockpit videos of 737 pilots pumping the yoke 3000 times per second during a crosswind landing - in reality the control inputs never match up to the yoke position millisecond-to-millisecond, but rather through the inherent properties of a hydraulic system, the many control inputs are summed into a net average deflection over a longer duration of time. This I believe is what Asobo is trying to recreate.