Yoke delay vs real life input

Regarding the instant application of full left/right deflection in my testing, this was of course for testing purposes to see if there actually is a delay or not.

For the few big planes in MSFS that are hydraulically augmented, absolutely. (I don’t see this as a problem in the big jets)

But for everything else, just no. And of course it’s not humanly possible to move your computer stick/yoke from one end to another “instantly”, but that’s not the point.
The point is there’s delays/lags where there should be none.

When I’m making small and quick stick/yoke inputs/corrections, I would expect the sim stick/yoke inputs to match this in the sim and not lag behind due to a mysterious delay.

In almost all GA, control surfaces are directly linked to the yoke/stick by non-flexing ways / rods / wires, so there is no lag/delay between those two, unless they where linked by rubber bands.

I can’t think of any reason there should be such a delay between when I pull my yoke backwards and when the sim yoke/control-surface begin moving. (unless of course FBW or hyd-lag in bigger planes).

Plus, the lag/delay isn’t linear, it slows down significantly halfway(neutral position) on the way to “catching up” with the original input as well.

That’s what’s feeling so “off” when I fly MSFS compared to IRL / X Plane (or other sims as well that doesn’t have this lag)

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