[ { "Base info": { "Application name": "microsoft.flightsimulator_8wekyb3d8bbwe", "Dump date": "Wed Sep 14 17:49:53 2022", "Graphics API": "Direct3D 11.2", "PID": 8408 } }, { "OS info": { "Build number": 19044, "Service pack major version": 0, "Service pack minor version": 0, "Windows major version": 10, "Windows minor version": 0, "Windows product type": 1 } }, { "Display driver info": { "Version": "516.94" } }, { "Device info": { "Adapter reset occurred": false, "Device state": "Error_DMA_PageFault", "Engine reset occurred": true } }, { "GPU info": { "Adapter LUID": 60026, "Adapter name": "GP104-A" } }, { "Page fault info": { "Access Type": "Write", "Client": "Graphics Processing Cluster", "Engine": "Graphics", "Fault Type": "Failed to translate the virtual address.", "GPU virtual address": 13031833600, "Resource": { "Buffer heap": false, "Context pointer": 2598069743240, "Create destroy tick count": 2610140, "Depth": 1, "Destroyed": false, "GPU virtual address": 13031833600, "Height": 128, "Mip levels": 1, "Placed Resource": false, "Render target / Depth stencil view heap": false, "Requested API format": "DXGI_FORMAT_R8G8B8A8_UNORM", "Size": 65536, "Static texture heap": false, "Width": 128 } } }, { "ApplicationName": "Microsoft Flight Simulator" }, { "ApplicationVersion": "1.27.21.0" } ], [ { "PageFaultInfo:" "Faulting GPU VA : 13031833600" "FaultType: GFSDK_Aftermath_FaultType_AddressTranslationError" "AccessType: GFSDK_Aftermath_AccessType_Write" "Engine: GFSDK_Aftermath_Engine_Graphics" "Client: GFSDK_Aftermath_Client_GraphicsProcessingCluster" "ResourceInfo:" "Resource GPU Virtual Address: 13031833600 " "Resource Size: 65536" "Resource width: 128" "Resource height: 128" "Resource depth: 1" "Resource mip levels: 1" "Resource Format (to cast to DXGI_FORMAT): 28" "Resource is Buffer Heap : false" "Resource is Static Texture Heap : false" "Resource is Is RenderTarget or Depth stencil view heap : false" "Resource is Placed Resource : false" "Resource Was Destroyed : false" "Create destroy tick count : 2610140" ", "ActiveShaderInfo:" , "ShaderLookup:" "" } ]