From what I’ve read in many other threads and seen myself in the sim, there are a few bugs that are making things more difficult than they need to be. Search around or just wait for the fixes.
I haven’t had an issue setting up my control configurations for the controllers I’m using. Unfortunately, until they fix the font issue, it’s impossible for me to set up my controllers on my PC where I use 4K TV, and Logitech joystick, and CH Products TQ and Pedals Pro.
On my 2560 x 1600 laptop, the font size works, and I haven’t had an issue making the changes I needed per se. But, it sure would be a heck of a lot nicer if we had maps for which buttons are which, and some way of being able to easily review what the set up is currently. On my laptop, I’m using an Xbox 360 controller, and it’s pretty opaque to me the details of the assignments. I’m slowly learning what’s what by trial and error. If some consideration had been made to give me an overview of the setup, I could be up and going way faster. Right now flying is painful because I’m still learning the controller.
First, i was like : what is wrong with this, how is it useful or even understandable ?
Then, i take 3H to understand what they did.
In fact, it is very handy when understood. Now, i dont need to go in setting when I change aircraft. Each aircraft have their own settings. I just change my hardware configuration (how many gaz throttle, mixture, propeller, etc).
For exemple : I fly with G2, my TM TCA axes are active, my honeycomb alpha axes are offf, my honeycomb Bravo is configure for one thrust throttle axe.
When i switch for the C172, no need to go to setting, my Alpha controller is working and my TCA axe are off. Button are still configure for all aircraft.
handy but very difficult to understand and configure at the beginning
Lucky you. I have an Arduino box for trim, rpm and mixture and if I deactivate mixture and rpm for a liner the game deactivete the axis for every plane.
I believe that your controller is quite common and surely the FS2024 sim developers must have set up some defaults for it. If your controller appears to you automatically in the sim, there might possibly be a FS2020 version that you can fall back to in that controller configuration window.
If not, then I am afraid that the answer to your question is probably “yes”.
This entire controller bindings thing is really an area that needs improvement - especially for all of us FS veterans who would simply have liked to migrate our FS2020 settings over to FS2024, instead of having to reinvent the wheel.
How is knowing how many conflicts I have more important than knowing the actual button number? Sigh…
Apart from general clunkyness of the UI, this bit really grinds my teeth. This circle often hides the actual button number or axis identifier. This could have been designed so much better and if they allowed us to set a UI scaling to a lower value, probably would have been much nicer.
With scaling like this, how can I quickly check the mappings without having to go to the details page. I get it, the bigger UI helps with xbox users, but what’s wrong with an optional smaller compact UI? I have scaling set to the lowest allowed, which I think is 18.
From 2020 control selectin UI, I miss the button mapping image, where each button used to be labeled with the numbers / identifiers. And the axis config / calibration page is a downgrade in 2024 compared to 2020, yes the graph is big, but in 2020, I could see what my current axis value is, this was so much helpful in setting up dead zones, sensitivity curves and so on. Also who though not having a clear mapping button in the very first page is a good idea? Now to clear a mapping either I have to reassign, or to actually clear a mapping, I have to go into detail first and then delete the mapping.
In its current state, apart from the ability to map aircraft specific options and have them automatically apply upon aircraft selection, I see this as a downgrade in every other regard. And as a spad.next user, 2020’s limitation wasn’t even an actual limitation for me.
There are several UI “graphic design” choices that are very odd.
Why not stick the meatball over to the left between to the digital/analog tag and the box where the assigned control is?
Why superimpose it over need-to-know information?
I mean I used to think the 2020 UI was not good enough. But after seeing the 2024 UI, ill take the 2020 UI back any day they allow me to. Not to ramble, but I hate the aircraft / variant / livery selection UI, I hate the control assignment UI, and I don’t understand the My Library UI yet. And these are the most used aspects that has impacted me in a big way.
Thanks for this, that folder contains a lot of things that can help. But not going to bother with these at this point. Lets see if MS can make the rest of the sim better to make it worth it.
Once you understand what they’re trying to accomplish, it’s actually handy. Buts it’s definitely not intuitive as to how they went about it. A little documentation would go a long way too.
My biggest problem now is that my custom settings have been wiped out twice already. The saved profiles still exist, but all mappings are wiped clean. Incidentally, the last time coincided with my resizing the rolling cache. I have no idea if the two are related, but it would be interesting to see if anyone else notices a correlation.
On the plus side, I’ve had enough practice resetting everything that I can do it pretty quickly now.
Yeah, I’m really not a fan either. I know we all wanted to see a cleaner, well-organized aircraft grid, but this is a bit too convoluted and not very cleanly implemented.
Plus, where is my ability to favorite aircraft?!
Didn’t we scream for that for, like, ever?!
I created a wishlist item for this, currently pending approval from mods. I have a few mockups attached. See if you like these.
Right now all I want is when I press x+y+> not to activate y+> assignments
Is that a thing that happens? Wow… I am so thankful I can use spad.
Exactly. I use FSUIPC and all my controller profiles in the sim are empty apart from Keyboard and Mouse profiles. And all my FSUIPC bindings work the same as in 2020, except that I had to remap some key bindings.
It does have a bit of a learning curve. But I do find it with better utility, especially with the ability to map airplane specific controls like winches and the like. I also like that once you assign a profile to an aircraft, it is persistent so when changing aircraft, you don’t have to go into settings to change controller profiles.
So much of the design issues appear to me as if the UI/UX team was unaware of anything aviation, flight, or pilot related; meaning not how an aviation professional (dispatcher, flight instructor, pilot, whomever) would have designed it. So not as real as it gets, just a real pain.
It is overkill to say it is a nightmare, but could be better.
Like people wrote, once you understand it is good.
It was confusing.
This control setup looks/feels to me like they want to make something great, but they didn’t finished it.
Good side, you can set controls for every aircraft. But again, why would I need different controls for every aircraft different?
My opinion, it would be much better like you have one general setup, which will be for all. And than, if you want separate setup for specific aircraft, you copy that general setup, make changes and save it for specific aircraft.
What confused me is, when I was at control setup, C172 was selected. I bind controls. When I changed aircraft, beside axis, nothing else wasn’t programed as I did.
There is an option for apply to all aircraft, but again, I find some controls aren’t applied correctly for all.
Also, what I miss from 2020, or I couldn’t figure it out how it works, search by input. There is option in 2024 search by input, but it doesn’t work. I like that option in 2020, because if I set something do as duplicate or that key was already set by default, it is easy to find and make a change.
I didn’t like it at the start. But a little experimentation and now I find it much easier and faster to use than FS 2020.
My only issue is the “Unbind” process.
The purpose was to ‘improve’ what we had before as the old system was also not very intuitive for many.
One particular issue with the old system was a need to manually select bespoke control profiles depending on the aircraft you were flying. The new system is supposed to overcome this but right now it is very bugged and (for me at least) has caused several situations where issues with the controller configurations has led to situations that trigger the sim to CTD.