2024 System requirements

I don’t think much has changed as far as computer requirements go, regarding FS20 vs. FS24. 4K @ higher FPS without frame gen is very demanding, regardless.

The exception is how DX12 is now forced on us, and the programming that does DX12 integration (which is much more dependent than DX11 on careful code writing) is failing to handle VRAM well - or even correctly.

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Hi all,

I am running MSFS 2020 on an older, definitely not state of the art PC, with surprisingly good results, even with most graphic options on “high”, some even “ultra”.

Can anyone already tell, if MSFS 2024 will run with similar performance results, if the system setup is OK for MSFS 2020? I’m asking this, because I’d like to purchase MSFS 2024, but it makes no sense, if the graphics are better in theory in MSFS 2024, but I’d have to turn the settings to “low”, with the effect that realism of the environment turns out to be worse, than in MSFS 2020.

For information: These are the key system elements of my PC:

Betriebsystemname Microsoft Windows 10 Home

Systemtyp x64-basierter PC

Prozessor AMD Ryzen 5 2600 Six-Core Processor, 3400 MHz, 6 Kern(e), 12 logische(r) Prozessor(en)

BaseBoard-Hersteller Micro-Star International Co., Ltd.

BaseBoard-Produkt A320M PRO-E (MS-7A36)

BaseBoard-Version 3.0

Installierter physischer Speicher (RAM) 32,0 GB

Gesamter physischer Speicher 32,0 GB

Verfügbarer physischer Speicher 26,3 GB

Gesamter virtueller Speicher 36,7 GB

Verfügbarer virtueller Speicher 29,2 GB

Größe der Auslagerungsdatei 4,75 GB

Radeon RX 570 Series

AMD Radeon Graphics Processor (0x67DF)

Auflösung 1920 x 1080 x 60 Hz

Bits/Pixel 32

Hi have an AMD Ryzen 7 5600x; GeForce RTX 2060 OC 6Gb and 16Gb 3200mhz and sometime get some lag. Actually my network connection is not so good (using portable router with max 150mb)

But I already upgraded to 64gb. It will improve (didn’t test yet) but probably upgrade the GPU it’s the key!.

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Here’s an interesting data point.

The other day I was messing around in my BIOS and noticed it would let me turn on PBO and a setting that would allow automatic overclocking despite me using a 5800x3d that shouldn’t be able to overclock. I expected that option to be disabled with that installed, so I figured what the heck and turned it on. I didn’t bother verifying it would actually do anything because I expected it to just run as normal.

After playing the sim some, I had to turn my LOD down a bit, but thought it was related to the location I was flying being more populated. It wasn’t until I was digging into why my CPU fan was no longer kicking in much that I realized that setting locked my CPU to 3.3Ghz. its regular base clock is 3.4 GHz, and boost clock is 4.4GHz. I was running a full 1.1GHz below what it should have been, with my dual tower cooler effectively passively cooling it, and didn’t even realize I was losing performance in FS24. Lol

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Ultimately this question can only be answered by you given unique PC configurations and expectations. What I recommend is signing up for a trial of PC Game Pass. You can sign up for 14 days and only pay $1 and normal monthly subscription is $11.99 after that.

MSFS 2024 is a separate install/download from 2020 that you could check out on your PC. At any time you can cancel PC Game Pass and uninstall 2024. If you think it runs well enough, you could purchase it without any risk.

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Hi WingWarper1, thanks for your reply! Actually, I did not think at the idea of using the Game Pass 14 days trial for an indirect trial of MSFS 2024, too. Very good idea, but in the meantime I found a special offer for MSFS 2024, and so I knocked on wood and made a “blind purchase” :grin:!

What I can already tell, is, that the Radeon RX 570 is the bottleneck. Everything from RX 580 and lower will create a DirectX 12 error message (the problem is known meanwhile), so I purchased a new GPU …

… which then required a more powerful PSU :rofl:

The PSU will arrive late in 1st week of 2025, so then we’ll see if the rest is fine.

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PSU + Sparkle Intel ARC A750 installed, MSFS 2024 is running fine at high detail level.

Surprisingly, the combination of the new Sparkle Intel ARC A750 GPU with my old motherboard (AMD Ryzen 5 2600 6-core 3400 MHz) has now troubles to handle the graphics of the old MSF 2020 decently, which was running fine with the RX 570. Brave new world …

But this seems to be a driver related issue, as the MSI motherboard does not yet interact perfectly with the Intel ARC GPU. Same phenomenon btw. with ANNO 1800.

With the hope that eventually MSFS 2024 is more functional and stable, I’m starting to track parts for a PC build again.

Not sure how to put this, but here’s a juxtaposition of 2 things:

  • MSFS 2024 FAQ says “thin client” … “One of the major changes to the simulator’s architecture being made is using Cloud streaming to help ensure that the client becomes thin. When users load into the sim, only the textures, meshes, and map data that they need will be downloaded to avoid unnecessary bandwidth and disk space usage. This will keep the minimum specifications of the sim as low as it is now…”

  • I found this test chart for the AMD Ryzen 7 9800X3D showing MSFS 2020 and 2024 at Ultra settings at 1440 resolution. Although they are at the bottom in terms of pure FPS, it’s acceptable. But since this is pretty much one of the most powerful gaming CPUs, it’s not exactly a “thin client”.

Got an upgrade 32 b ram
4060 8gb
i7 12700k

Can I run 1440p good?

I wish they’d never used the term ‘thin client.’ It’s misleading, and just plain incorrect. That said, the amount of streamed data our systems are being asked to process is greatly increased in FS2024. It also seems the data is not being delivered from the servers very efficiently for many users.

On my system (7950X3D, 3090 Ti 24GB, 64GB RAM, 1Gb fiber connection) I’m seeing reasonably close to the same FPS I had with FS2020. Much less stuttering and less P99/Median/P01 delta (i.e less variable) FPS and latencies, even @ 4K with mostly Ultra/High graphics settings. There’s no doubt in my mind I’m GPU bottlenecked right now, due to the more intensive terrain data being streamed to my computer.

My overall experience (insofar as performance) is better in FS2024. Less raw FPS, but I tested the IniBuilds A320neoV2 at KJFK Gate 8 - supposedly the VRAM/FPS killer - and saw 50 FPS with no stuttering whatsoever as I panned around in both cockpit and external views. That’s good enough for me.

With only 8 GB of VRAM, it’ll run good but not at the highest settings. Expect to do some fine tuning, especially with texture resolution and the amount of other traffic, to keep VRAM usage acceptable. I would start with the medium default settings and go from there.

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The very latest patch of FS24 handles VRAM better.

1080TI with 11GB, Dell quad core Xeon server (old). Low to medium graphics.

I tested with A400 at KLAX, kept sim running, new flight with Cessna at small airport.

The VRAM usage dropped from 5GB to 4GB.

More testing showed VRAM dropping when expected.

That’s great as many users said they had to restart the sim to clear VRAM.

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