[A319, A320, A321] Fenix High-Fidelity Aircraft

If we get about one video, couple of screenshot and infos per week, than it’s good for me

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Who cares how they are marketing it. The guy is putting his head above the parapet and not only delivering a REAL STUDY LEVEL plane but also exposing all the BS we have all been drooling over because we have all, all of the time been excusing, defending, and accepting the short comings we have been given!

This dev has gone NO, I will not blame the SDK, not put out junk!! and has coded around it, not complained about the inadequate SDK, the stupid flight plan system, the inept and outrageously garbage Auto Pilot…if this really is what it says it is and it costs less than $80 then rather screaming about how he has chosen to show case his own project which we all want, we should be applauding him.

I doubt he has the money or resources of the likes of PMDG or Aerosoft! but I hope he will after release, and yet what is being shown before us is something way, way up an above what anyone else HAS SHOWN! so lets just relax on the the marketing advise, if you dont like it then leave the thread and wait for the others to offer up something else. Focus the energy on Asobo so that actually FIX THE ISSUES it seems they have the WT CODE why isn’t in the sim already?

Seriously why is it coming to the point where a dev is criticized for telling us they are giving us what we want?

As for influencers and you tubers… Many of these sites recycle news, talk about stuff you can find out anyway.. Like I have said…MSFS has spawned hundreds of YT Channels we can all live without. If you sub and watch them great, but just because they talk about a plane does not mean they are advertising it, they could you know…just be as excited as some on here.

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If this aircraft will be as good or better than the FSLabs one then in MSFS there are no excuses any more to develop a descent aircraft for it, better than was possible in P3D.

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Whilst I believe this plane is amazing or will be…Lets just have a bit of perspective here. If it does what it says then its already miles ahead of anything else in MSFS. FS Labs is a different beast, it not only models the plane and systems almost 100%, it also incorporates almost real world ARCAS and communications systems. Beating FS LABS is a different goal I feel.

If it is up to the Toliss / Flight factor standards then we are golden, anything above that is a bonus.

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Hear hearrrr…!

And adding: This 25 year old chap with his team is changing the bar for top quality addon producers. They are new, they are fresh and they have been making sure their plane is astonishing, leaving ‘secondairy development issues’ like marketing strategies for what they are. That comes with being new. It also comes from telling the community you’ll have your work speak for itself! Without charging people extra for a polishing marketing strategy that got them to spend their overcharged money in the first place!

I like this young club. Stop going whole OkBoomer on 'm all the time. :stuck_out_tongue:

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There is a VERY interesting discussion going on at FSLabs forums about all this. Some are also seeing that they missed the boat, some are dismissing MSFS as a “very bad game”, the usual. But even in that community the tide seems to be turning and some are welcoming this competition as well as hopping off the P3D wagon.

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Thing is, not everything that was possible in P3D is possible in MSFS. SDK is indeed limited, WASM is bloody slow abomination with sandbox and no multithreading. It’s all very real, and, lately, there wasn’t much in terms of WASM SDK progress from Asobo. I mean, the last time “WASM” even appeared in the SDK changelog was 4 major releases ago.
I recon focus is on getting the Xbox release out, but still, some progress would be nice.

As for what Fenix achieved - it’s really cool but they’re going to get punished for stepping outside the box by losing the Xbox compatibility.

…What’s P3D?

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I care because the aircraft is part of the whole product.
I care about the documentation for the product.
I care about the support the company will give to users.
I care about how often updates will be done to the aircraft.
I care about how bugs will be fixed, about how new features will be planned.
So how they present themselves into the sim society to me is important.

About “going around” the SDK I think it is a two edge blade. Yes you can just ignore most of the Asobo bugs and shortcomings but you might get incompatibilities with updates or future versions and you are also spending more time and money in the development as you have to redo things that should be given. So this is either a very good or very bad idea, I’m not sure which one it is.

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I can understand that they don’t want their descent aircraft with super system simulation depth to appear on a gaming platform.

Maybe it’s not always all about money?

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Haha, good one!

The issue is reading those. :joy:

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I’ve detailed it above, the short version is: you cannot have “external” system simulation on Xbox due to the platform policy, bottom line. So you must play along, be a good boy and use whatever SDK offers. And it doesn’t offer too much, at least not for something this detailed.

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I think your absolutely correct here

I’m just astonished by the development time if it’s 2 years which would mean they started development before anyone knew about MSFS not complaining but If they pull this off it’s an outstanding intellectual achievement

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I agree but then again the fault lays where??? Asobo didn’t get that into shape did they. Do you think MSFS could wait for 2 or maybe 3 years with Captainsim and Virtucol add-ons? The SDK and other things are being held back by the XBOX release, admit it or not that’s the problem. However nothing has been said of this..

But the this limitation has been imposed IMHO not to protect users but to ensure its XBOX first.

+1000
It is quite clear the focus is on the Xbox launch and getting that juicy user base into MSFS.
There has been little or no advance towards improving the base system to support study-level planes.
PMDG got the DC6 out but kind of cheated as it is a plane without a FMC.

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Well as with anything…when it fails I call month 3 after release, and is filled with GTAV style lobbies and cries of…I cant shoot things. There will be small and loyal, but not financially viable users base on XBOX and then they will come back and belike oh hi PC Simmers!!

I also dont think its a juicy market too. Not with COD, FIFA, MADDEDN, etc etc all wanting costly DLC. I work with professionals, and pilots who dont sim, and they are like how am I going to read the numbers on my 65 inch TV at 6-8 foot away…especially on things like the CRJ? Thats just a start and assuming that has not been thought about.

The limitation is imposed because no platform holder would sell you a product they have no control on their official marketplace and that can’t work on its own.

Steam won’t sell you games that require additional external programs to work as well.

“but xbox!” isn’t the answer to every issue.

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Steam sell you EA Games, which launch origin…and then launch the game.