[Wanted to write a new topic about exactly that (tested G2 but stick to Rift S) but noticed there was already one, so I’m just going to share my experience in a reply]
I have an Oculus Rift S since 2019. I decided to buy the HP Reverb G2.
Now, I knew right off the bat I wouldn’t be able to run full resolution, but I figured, until I upgrade my GPU, I would run it at whatever percentage lower so that the resolution would be equivalent to the Rift S, but I would be able to benefit from the said improvements which are :
- Better blacks
- More modern headset so less god rays?
- Better colors
- Better speakers
- Lack of SDE
- Lack of Facebook/meta BS
So, after some testing, here are my personal conclusions :
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The blacks : Well…blacks are way deeper than the Rift S’…but they are totally ruined by the god rays! I get much longer and intense god rays on the G2 than on the Rift S. On the Rift S, the god rays look spread out in a circle but fairly weak. In the G2, they are very narrow, like a beam of light, and intense. Worst of all, even when looking into the pitch-black night, I can still see some glare, I don’t know where it comes from. In the Rift S I don’t get that.
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The colors : Surprisingly, I find that the colors look more washed out on the G2 than on the Rift S. The Rift S has very vivid colors, whereas the G2 colors are duller. Perhaps the G2 colors are a little bit more true to life, less sparky. However, I would certainly not say the Rift S colors are washed out. Plus, the G2 has kind of a yellow tint to it.
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The sound : Nothing to say, wonderful!
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The SDE : Is gone, nice, however, I don’t know if I have a defective unit, but I feel like I can see random fixed stripes that follow my head movement. It’s very weird because I would say that SDE would look like a grid (like the Rift S), or regular lines. (After some research, I guess it’s just the imperfections in the LCD display, but I’m not sure)
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And, not mentioned in the first list, the sweet spot : So, obviously, it’s minuscule (was expecting it) but I think it could be counter balanced by the insane resolution. I was able to test the full resolution (granted, I was at literally 1 FPS) and, okay, when at full resolution, I can accept the small sweet spot. However, at an equivalent resolution to that of the Rift S, it’s very annoying. The Rift S feels much better.
And, moreover, the G2 radiates so much heat that my eyes dry out and hurt quickly.
All in all, I, personally, think the upgrade from the Rift S to the G2 is worth it only for the better resolution. I thought the colors/blacks/experience would be better, but I was wrong, IMO they are better on the Rift S.
I also have to mention that I run the Rift S with ASW OFF+1.5 SS+DLSS QUALITY+DEPTH REPROJECTION in MSFS, and it gives me a very pleasing image and incredible smoothness (despite the SDE, blacks and (weaker than the G2’s) god rays).
So, I returned the G2, I’m staying with the Rift S, and saving until I can afford a Varjo Aero or a headset of that league : Edge to edge clarity, good blacks and no god rays.
Now that’s just my opinion, take it with a grain of salt. But I wanted to share it because many people say that the G2 throws the Rift S out of the water in every possible aspect. I wanted to put things into perspective. And I agree with OP.