AI GA traffic is getting stuck on runways, taxiways and in air over airports


ISSUE DESCRIPTION

Description of the issue:
At an un-towered airports I’m seeing GA traffic stuck on the runways, taxiways, and hovering in air.

From being used to FR24 data I suspect this is where pilots are turning off their transponders and this sim is just keeping them in place? If the transponders go off the airplanes should just disappear or flow into the apron.

FREQUENCY OF ISSUE

Most of the time

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Most of the time

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Live traffic on
  2. Fly in and out of a busy un-towered airport
  3. Airplanes are often stuck on the runways, on taxiways, and just 20 - 80 feet just before touchdown.

YOUR SETTINGS

Real time AI traffic is on.

MEDIA

Please add a screenshot or video of the issue occurring.

[END OF FIRST USER REPORT]


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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

MSFS2020 live traffic isnt actual live. In 2020 they changed to method to have timetables from source and sim just injected airplanes. Like FSLTL does. Im not familiar with the MSFS2024 live traffic yet, but i assume it is not actual live traffic. If it is, that may be the case with hovering aircraft. FR24 doesent show fluid motion of aircraft in the ground, only in the air.

It’s definitely different and I quite like it so far! I even flew a pattern behind an airplane I’ve flown IRL. All the traffic was taking off and landing on the correct runway and following the pattern. Models are usually wrong though.

It looks like raw FR24 data to me. I think the airplanes are just sticking where the ADSB feed drops. I kind of wonder if instructors are turning off their transponders right away.

The airport I sim out of is also un-towered, which I think impacts the sim’s logic some. At a towered airport I think they would take direction from the AI tower. MSFS has never implemented the non-tower AI correctly. Mostly the AI airplanes wonder around aimlessly.

Just witnessed aircraft landing diffrent runway from totally diffrent direction. I am pretty sure this is same “based on fr24 data as schedules, not by gps data” method.

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I just saw the same. The difference today was the winds were calm. I couldn’t make any sense out of what was going on with the traffic. The other day there were sustained winds that had favor to a specific runway.

I did observe one airplane that was doing touch and goes, in the sim it looked more like go arounds.

I’m primarily flying out of an uncontrolled airport, which probably would act a little different.

After more time it does look to me like real traffic airplanes are getting stuck where the transponders are being turned off. That’s kind of cool we are getting that level of real-time but something needs to be done when the transponder signal is lost.

I have been commonly seeing real air traffic stuck just past the hold lines, which is often where they get turned off.

Since SU4, AI traffic aircraft is getting stuck when cleared for take off, they are circling indefinitely at the start of the runway, creating a big queue if busy airport, then disapear 5 to 10 min after, and the next plane is doing the same thing

Result I never get my take of clearance and have to wait for the party to finish, or disable/enable ai traffic

That’s happened on my last 4 flights on medium/large airport, should I have to fill a topic in the SU4 specific forum ?

2 Likes

I’ve seen it on SU3 also. Once you get asked to hold short, you’ll never get released.

1 Like

The in-game traffic definitely seems to be a bit fishy again. Various traffic injectors aren’t working properly anymore, or in some cases, aren’t working at all. At least, that’s been my observation over the past few days.

2 Likes

I agree - I thought I was doing something wrong. Definitely something going on (I’m not in the Beta).

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:
•same issues, not always but maybe 50% of the flights.

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…..I’m running SU4 beta 1.6.7.0 (MSFS2024) and was wanting to test these Ai beauties out.

Sadly, these 2 ‘bad boys’ ain’t going anywhere, they are ready to depart, but just don’t move. Whilst this is an ongoing issue ( supposed to have been fixed in beta 1.6.7.0 ), not all departures are affected. Some of the Ai Aircraft taxi and depart normally.

In my view, the Title of this post is correct as I am also witnessing all of what is described in it.

I am using the AIG Traffic Controller, which injects custom MAIW.bgl Traffic.

1 Like

So this is confirmed byt dev mode, that status are changed for taxi but they wont move? What are those AI models btw?

…for some reason, some of the AI Aircraft when told to contact ground to taxi, do not respond any further. They then don’t enter ‘ Taxi ‘ mode to depart.

But as said, not all Aircraft are affected in this way.

The Aircraft are JYAI F-15C’s that have been under development by me at MAIW.

@FlyawayParty821 Are they going to be freeware or payware? I would love to add them to gamod flightplans and users would need to buy / download them from you guys. Currently gamod only have msfs ai models (two fighters, Grey a330 and Grey atr72) and 3rd party reaper by permit from the dev.

Be sure those parking spots has correct taxi paths to taxiway. If it doesent, they wont move. Is this happening in every airport with your models?

Thanks for your interest.

…They would be freeware, when and if they ever become available. MAIW restricts their usage so it might be the case that the models may not be able to be distributed outside of an official MAIW package.

We’ll have to wait and see on that one.

…its hard to believe that these are the very same FSX JYAI F-15C/E models from a number of years ago now. The PBR work really does make them look awesome. They have been converted to the MSFS2020 model standard and are bristling with custom animations and visual effects.

If only, if only, Asobo / Mircrosoft could get their act together and sort out the AI Engine in MSFS2020/MS2024, AI Aircraft like these, could come thick and fast. Here’s hoping !!

BTW, back to the issue in-hand, its definitely a bug with the Sim, they all taxied before without issue.

They look awesome. Basicly it doesent matter if they come with MAIW packsge. I just need entry names from aircraft.cfg so users just download them and gamod flightplans that is associated to MAIW models.

Ugh, That’s my NUMBER 1 issue with 20/24.

2024 is just the same old 2020 AI Engine. Both ATC and the AI pilots :sweat_smile:. Like they made a digital twin of the entire planet earth.

ISSUE DESCRIPTION

Description of the issue:

Live traffic aircraft struggle to takeoff on the current build. Especially on runways with multiple entrance points they seem to have issues lining up with the runway and often end up being stuck at an angle.

On entry points further down the runway after receiving takeoff clearance they turn around entering and move along the taxiways to the first entrance point at the runways start.

In any way the runway seems not to be blocked by aircraft which already occupy the runway so the ones following after will also enter the active and overlap with the already stuck aircraft.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

Always in some form.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Enable live traffic

  2. Select a busy airport hub like EDDF or OMDB which especially feature multiple runway entrance points

  3. Watch traffic piling up for some time

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using:

[PC Only] Are you using Developer Mode or have you made any changes to it?

Dev mode is in use for debug views

[PC Only] What GPU (Graphics Card) do you use?

RTX4070ti Super

[PC Only] What other relevant PC specs can you share?

-

MEDIA

Please add a screenshot or video of the issue occurring.

ISSUE DESCRIPTION

Description of the issue:

ATC does not ask to stop because of traffic on taxi+AI planes ignore player’s plane and taxi through it or park over it

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

At least one time so far

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Start a flight at OMDB taxi out, land and taxi to the gate - ATC will not inform you on traffic, traffic ignores you

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

What peripherals are you using:

[PC Only] Are you using Developer Mode or have you made any changes to it?
Dev mode OFF after FPS counter was ON
[PC Only] What GPU (Graphics Card) do you use?
4060 8GB
[PC Only] What other relevant PC specs can you share?

MEDIA

Please add a screenshot or video of the issue occurring.