And server locations, peripherals… cache, where you fly, what aircraft…
At what detail level are you flying? Low, Med, High or Ultra? What is your graphics card (and how much Vram on your card) and how much ram in your system? What is your CPU? Possibly you got your PC before the worldwide shortage of high-end video cards, which would put your price/cost much lower than the figures I was stating. Today (Aug 2021) you are looking at pre-built PCs that are running $2K and up - the top end cpu/gpu prebuilts are going up into the 3500 and beyond range. Throw in dual radiator custom loop water cooling and $5000 is not out of the question. Plus extended warranty! Source: OriginPC.com
I honestly believe that the devs should focus more on the sim performance and flight physics first than give out world updates every 2 months. I believe that the world updates can always wait and they should bring the sim up to par in terms of running even better and making the aircraft flight dynamics even better and closer to the real world aircrafts. Update the systems, how weather affects performance, better flight planner, work on RNAV apporoaches and fine tune all the approach procedures.
Once they get all this down, then focus on the little things like the world updates, or fixing the night lighting, etc. That is just my thought
High end copper rads, D5pump, lines, fittings and GPU block is well under your estimate… and nobody will warranty it.
Of course.
But there’s a management layer above it, which decides how the resources should be split. Now, throwing that around won’t be achieved in a week, but it’s perfectly doable to say: let’s make some changes… add to the core team to get a better grip on the code, and spend some less on the eye candy.
Of course, they won’t do that. The eye candy is the selling point. Once we’re in, and our money is spent, well… you get the idea.
My point is “pick a number” (to spend to build or buy a high-end PC for MSFS) be it 2, 3, 4, 5+ thousand USD… and you’re STILL not going to get the experience you imagine in your mind’s eye. Yes, there will be those oooh- ahhh moments, but then the CTD’s, stutters and scenery popping - combined with non real-world flight dynamics and issues with control surfaces… you get the point I’m sure. Sure, you can run OTHER games at very high (over 100 fps) frames on ultra settings but that is NOT happening on MSFS, regardless of how much you did or did not spend on your “gaming PC”. The bottleneck is NOT your budget cieling but the game itself. Games have always driven PC sales since the 1980’s - and to be fair, MSFS is the prettiest of all the sims hands-down. I surmise it WILL get better over time, and in a few years from now, we will all like be amazed how much better it has become. BTW, how much maintenance do you do on your custom loop?
No, I don’t.
Sorry if I’m being dumb here but the quote “Want to make it accessible and not dumbing it down.” IS pretty much what they’ve done. Just turn off all the aids and that will allow you to fly with as much fidelity as the airplanes allow.
Am I missing something here?
Put it together in 2015, two pumps and changed the liquid three times, pulled it out recently because of new video card … yes in one piece.
Turning off the aids is not going the fix the problems that are being discussed. You think Auto rudder, Crash damage, etc etc is the issue?
Is this your first sim? I ask that meaning no disrespect, I am just curious.
Experience for me is as satisfying as it’s ever been since update SU5 and I’ve been playing this sim since Aug ‘20 when it first came out using the same hardware platform throughout, AMD Ryzen 3900X, Radeon RX 5900 XT, 32GB PC3200 RAM, sim installed on 1TB Rocket NVME drive and a Dell 4K monitor. The only “high end” component I have by today’s standards is the Dell 4K wide gamut monitor that I also use for photography. Since SU5 and associated hot fixes the sim is the smoothest it’s ever been with stuttering almost completely eliminated. This is running at 4K ultra settings with render scaling of 90%. I used 80% render scaling before SU5. Heavier, nearby cloud detail still drags the FPS down a bit and I do see some terrain popping outside when panning around the 787 cockpit.
In so far as CTD’s go, I’ve only ever experienced these once when I updated the Radeon RX 5900 XT drivers to the latest for the then brand new RX 6800 XT and they only occurred when live traffic was active. By reverting to the previous (and last) official driver for the RX 5900 XT the CTDs were completely eliminated. In other words my setup is 100% predictably stable.
Few months back I was considering upgrading to an AMD Ryzen 5900X and a Radeon RX 6800 XT or equivalent. Fortunately the poor availability and ridiculous scalper pricing held me back. Now SU5 has completely removed this need for me. I may still upgrade eventually (just cause I like having high end gear), but only once pricing become reasonable. By this time I suspect that next gen HW will be close to being announced
You’re quite right LOL, we’re on the same side here!
I was just curious why the video was posted with the title “This needs to be honoured…” and Robert Jerauld, Microsoft’s Director of Production on MSFS talking about not dumbing down and accessibility?
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