Awesome, hows the project going?
I hope it will support xbox.
Please view this part of the thread to see why we are currently not planning to support XBOX.
Kind Regards,
Sam.
It wonât unfortunately. See below
They stopped production guys, incase you havenât seenâŠ
Not suprised like the other 90% of devs.
Lol, typicalâŠ
I think devs should wait until their project is in alpha stage before dropping any announcement.
I agree. So many announcements but very few follow up through with it.
Many start posting pics and announce âstudy levelâ as soon as they have the first 3D render of a wing or tyre⊠Thats the projects that usually get binned very fast as soon as they realise that developing an airliner needs more than just a basic 3D modelâŠ
I dont know if this applies here too tho, have not followed this âprojectâ.
I donât understand why thereâs this âneedâ to develop a complete and functional âstudy levelâ aircraft before actually releasing themâŠ
I understand the aim of developing the most realistic and functional aircraft, but thereâs really no need to wait until everything is properly simulated to release it. Just release a basic version first, then slowly develop as we go along.
Make something like a milestone-based project. Start with something simple:
Milestone 1:
- Exterior 3D model.
- Cockpit Interior 3D model.
- Primary Flight Control function (Ailerons, Elevators, and Rudder).
- Secondary Flight Control function (Flaps and Spoilers).
- Simple Autopilot with Managed NAV and CLB/DES
- Simple Overhead panel functionality to control lighting and enough for Engine start up.
- Test to make sure cold and dark with important checklist covered and able to taxi, take off, cruise, and land and taxiing to park, and engine shutdown.
As long as those simple steps are working, just release it already. We donât need detailed electrical, hydraulic, brake temperature or even simulated engine temperature reading. Just a simple Engine on, and Engine off logic, and as long as you can fly from Point A to Point B without issue, it should be good enough for release.
Only then after itâs released and we have the community using it, they get feedback and at the same time it would allow developers to be interested in joining the project. Then they can focus on the next milestones:
Milestone 2:
- Proper MCDU flight planning.
- Interior Cabin 3D model.
- Improvement on texture fidelity, etc.
Why do developers have to spend so much time trying to make it into a perfect aircraft from the get go. And announcing that they will ârelease the aircraft once itâs perfectâ. And then realised they canât do it alone and end up scrapping the project entirely.
Look, I would be happy with a base A320 systems, with a new A350 cockpit model and texture skin on top, and just adjust the engine power value and weight and Flight model. And release it as a first version of the A350 aircraft.
The Headwind A330-900neo is successful in that, why canât the A350 projects apply the same approach? Then just improve it as we go along. But at least we already have an aircraft that we can use to fly from Point A to Point B, even though itâs inaccurate.
It makes sense, however Iâve been burned before buying a âpre-releaseâ aircraft, then the developer leaves you hanging(looking at you CaptainSim).
Finally someone is doing my favorite Airbus, the A350.
It looks sleek and stylish like a Boeing 757 from the outside, and has a very special and good-looking cockpit on the inside.
What you say makes sense for open source freeware-projects. And it is basically exactly what FBW is doing. They are doing it right, the aircraft gets new features/improvements almost daily.
But i think it is very hard for such projects to find enough skilled devs that aer willing to spend so much time for a project that is not paid. There is just not enough such peoples around and so, only a few of such projects can survive.
I think the problem is, that some of this projects go public with bold statements WAY too early⊠they create discords, create hype troough such forum posts only to abondon everything soon after. This is mostly because someone gets WAY too excited to show his 3D blender-render to the public and starts talking about âStudy levelâ without even having a single line of code readyâŠ
This project is cancelled. Here you go:
Wow amazing!
How long is this going to take for the A350 to come to Xbox
Ohhh, you are on wrong thread mate. This project has been cancelled more than a year ago. And as for as the DFD version, since that is a freeware, not even sure when itâs coming to PC first. Forget console for now. Untill there is a proper freeware category in the marketplace, this wonât come to Xbox.
Currently there are no publicly announced A350 project on the horizon other than the freeware dfd version.
The airbus projects that matter are A330 A350 A380 and all 3 are pc and Xbox now that they are permitted for marketplace.
A350 beta moved to some on series x that signed up.
A380 mechanics and details still ahve work to be done.
this is an old thread but there are updates on it and those testing it for xbox side. A330 A350 A 380 is the ones for PC/Xbox.
Freeware pc ones are not the real deal and use other plane mechanics, no FBW nor Airbus.