Are Microsoft/ASOBO pushing MSFS in the wrong direction?

But do you fly vanilla? I am so curious if this is caused by the core sim, or by third party stuff…
The thing is that some people don’t bother to test this out because it would take too much time. My point is that some put the blame too soon on Asobo.
Don’t know about you, of course.

Fair point.

Agreed and I’ve done part of that by reporting my results here and in the other mega thread. But here’s the problem: once it starts it happens on quite literally every flight I do. There are only two consistent things:

  1. The time in the sim (from cold & dark startup to the time the stutters start) is between 60 and 90 minutes.
  2. See item 1.

It doesn’t matter what plane I’m in. It doesn’t matter where I’m flying. It’s not, in my experience, localized to one addon, a group of addons, or no addons at all (I’ve tried all those variations). Maybe I’ll opt into the next flighting to see what there is to see, but having been on the alpha and beta teams for the sim before it was released, and having done beta testing for other software programs in the past, I know the devs are looking for some set of conditions that they can replicate (that was even mentioned by Martial in the Q/A I believe). The only thing I can tell them to do to recreate the problem is - go fly for at least 60 to 90 minutes. That’s not enough for them to go on to really figure out the issue.

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There were also so many problems on the XBox at the beginning, although not a single addon was available yet. What should these plagued users always think about this topic?

Before the question “do you use addons?” I’d rather “how was the server?” asking. xD

I love MSFS, it has its issues sure however for just running flights i don’t have too many bugs, mostly weather pop in which is annoying but nothing unstable…
Memory leak doesn’t seem to affect anybody with over 32GB ram so i am fine, but i hear it’s a nightmare on long flights for the 16gb crew.

SDK/Scenery Editor, oh man they need to spend some time on this. I had to take a break and play something that crashed less, Star Citizen. Yeah i mean that!

Overall the game was released early, they stuck to a promised year and it wasn’t ready, give it time… Hasn’t been 2 years yet.

Thank you! Offending people is counterproductive - I’d rather help get it right! I would hope we all want to help Asobo and Microsoft make this the best simulator ever!

Cheers!

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Were you flying in Israel at the time of stuttering?

Or just having it installed caused the stutter whereever you were?

I too have been simming since the mid 80s. This is such an amazing time to be into flight simulators!

I don’t believe that we’re at a point of no return or anything like that. The sky isn’t falling. (You didn’t say this, @Midcon113, but others certainly are chanting.)

Keep workin, development team. We’re still here!

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It’s hard to say what the right and wrong direction is. The only right direction is the direction the product owners want to take it, if it’s going that way then it’s going in the right direction.

On the other hand, MSFS has got me interested in reading up on some of the other flight sims (especially upcoming new versions of one specific one), and I think there is room for more than one each going in their own direction. And I may need to look at one that is going more in the direction I would like a flight simulator to go in.

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Agree 100%!! I passionately want MSFS to succeed because it is so much better than anything we’ve had in the past - or would be if it wasn’t so dad gum frustrating at times LOL

Thankfully the discussion seems fairly civil at this point and I am thankful for that. I didn’t write what I did as an attack on Asobo or Microsoft. I’m offering my insight and experience as a hard core user and fan of the franchise. Let’s all do what we can to help the team!

Thanks!

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Another very valid point of view. I did the same thing when FSX got stale and looked into both P3D and XPlane. Eventually went with XPlane and bought a few add-ons for it, but at the end of the day while visually it was really good, and the flight physics were better than FSX, it really didn’t give me the satisfaction I was looking for. FSW had some promise but…we all know where that went (and I am glad that whole sideshow is over with.)

But if XPlane or P3D is more your cup of tea, more power to you!

I don’t agree that Jorg personally is leading the platform in the wrong direction. I think if you replace Jorg with “Microsoft and Asobo CFOs” then you get a more realistic picture for your post. Jorg has bosses he has to answer to as well, and that’s very likely why XBox is even in the mix.

Now, do I agree with Jorg’s comments from the Dev Q/A? Obviously I have issues with a few of them, hence my original post. I think Jorg should take a step back, take a deep breath, and maybe adjust the cadence of releases to allow more time for the platform to stabilize.

Heck, it’s not even the world updates or the add-ons that they make that’s the real problem (Reno being the exception - that was an investment in time and resources that could have been delayed IMO.) If they had a separate team handling that, or just outsourced it all, that would be fine. I’m just saying slow down the sim updates and make sure there’s way more time to test them between releases than they are allowing currently.

Someone in the thread mentioned how Seb’s face lights up when he talks about the technical stuff they’re doing to improve things, and that it’s a cool reaction. It’s clear all three of them are super enthusiastic about the platform and believe in it. I don’t want that to change either. I love watching them talk about the things that do light their faces up! All I’m offering is some constructive criticism (and yes, a little venting too - after all, I’m a paying customer and they want all feedback, so they got it LOL)

Thanks!

All - This thread sure has a lot of attention. I really think one of the problem areas is the amount of “data being exchanged between PC and cloud all the time while flying the sim”. As much as possible, get the core code FIXED, then put that code to the local machine, and then only update stuff as the flight progresses. Way too much of this sim is in the cloud, and my gut feeling is, that is where a lot of the problems are located. The “cloud downloading data stream” is only as good as the connection to the persons machine, for me, I personally have a 3MBPM connection at new house, game could not possibly keep up/down-loading with that slow of connection. VFR Map was mentioned, and again, the VFR map has been problem since DAY ONE. NOW they are figuring it out? Maybe this sim is just too big, and it is impossible to manage all the parts and pieces. To Asobo/MS Credit, they keep trying, now involving users in beta testing, and we all know, that are watching this forum.
For me, I will need DVDs to install it again, yes, some people keep saying they are available, I want to see that option on the Store for purchase, not a Walmart offering, or who knows where/when/virus city they are from. Currently, last count, I backup 165GB’s of local files, I would wager that folder has increased significantly since that over 6 weeks ago.

I’m glad your ‘game’ is great.

My simulator is not.

Maybe you don’t use charts, procedures or real world protocols but, for many of us who do, your ‘game’ is not delivering.

Try landing an airliner at a busy hub when the aircraft on the runway takes five minutes to vacate, forcing you to go around…again.

Enjoy your ‘scenery’ simulator; the one thing this program does very well.

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I guess my DEDICATED PC is happy with the sim. Really no issues…

So, I did run into one thing that causes a drop in FPS. I have had it happen to me once before, but it happened in the same place tonight again, so I am thinking this should be repeatable.

I was doing a bush trip. I did 5 out of 7 legs. I had just landed at the airport for this leg. I was at the log screen showing the total flight time, number of take offs and landings, etc. Well, I need to use the restroom, get some coffee, pop some popcorn. So I left it on that screen for about 10-15 minutes while I took care of things. I started up the next leg, and I was massively lagging. I have had the same thing happen in a bush trip at the same screen before when I took a break to get food, etc. So sitting at the log screen seems to be consuming resources, and when you start up again, you are at a massive loss of FPS.

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Kudos for a well written and long needed post on this subject. I certainly hope MS/Asobo will give it the attention it deserves.

A thought regarding 3rd party developers having the rug yanked out from under them with each new release. There’s a concept in software development called “backward compatibility”. I understand that it’s not practical/realistic to expect backward compatibility with 3rd party products 100% of the time. But why should a developer have to wait to see if an update broke their product? Can’t Asobo tell if xyz change is going to affect code written for the last release, and notify the 3rd party developers directly at the time of the beta release?

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I sympathise with you but, as someone else stated not everyone has the issues that you are having, a great many of simmers find the sim to be running , not perfectly, but, at very acceptable levels.

Don’t know what your system specs are or what you internet speeds are but, I can probably say that you maybe among a group of users who have issues.

In saying that, I do agree that QUARTERLY updates sound like a great idea and give a greater degree of stability to the sim when they are rolled out, so I support you in that.

Maybe the issue is with he servers, a guess on my part, as I am not a computer whiz.
At one time I could not use the sim two to three days prior to an update being released but, with SU9, I had no issue, so something was fixed, for me anyway.

I sincerely hope that as time goes on your experience with the sim get better and better.

We have to remember that the sim is still an infant and is a big and complicated ongoing project and only time will see it improve.

Patience people it will happen.

3rd party developers have stated that the development team doesn’t always notify them when an API is going to change. Jorg has admitted they need to be better at that. But Jorg was stating that the beta’s, developers need to be installing it and testing. Most don’t, and wait until the release happens and breaks things, and then it is quite visible and people are upset.

Its hard for developers to test all their products for every release. Some have a ton of products on the market. Maybe they should have customer partners. They give their products to some youtubers for review purposes. Maybe giving product to a customer they know will test the products for each release will help with resources. That way the developers only have to stop if a problem was found. I don’t know. Just throwing ideas out there…

I am sure there are many people more versed in computers than me.
But I have been flying the Flight Sim since it was first brought out by Bruce Artwick on an Apple…
Not Apple II but an Apple.
The problem you may be experiencing could be a background process happening. A virus detector. A clock refresher or some other simple little program. Add pop-up. Something in the background that needs to be disabled. Another thought… just a short clitch from you Internet provider. Is your wife or child getting on line the same time as you just checking on emails or doing homework. A microwave tower in your neighbourhood. Many things can affect computer signal… Just a micro-second spike.
Just suggesting… I have flown the simulator for many hours and I too have been logged off at certain times. Lots of construction happening downtown can affect signals from time to time.
Just suggesting that we should not necessarily chomp on MS or the developers. It could be a hardware problem common to the users that are experiencing the same problems.
Take Care Keep us informed.
TY.
B.

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They released it before it was ready. It was and is full of bugs, many of the advertised features didn’t and don’t work. They’ve been playing catch-up ever since. But I guess at least we’ve had the simulator use, kind of.

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