Why would I need an ILS for takeoff? You don’t take off on runway 16 with winds at 316 when runway 34 is available. Runway 16 doesn’t have an ILS anyway. FS98 had better ATC than this. That was 23 years ago.
I don’t know how it works out the active runway but it should be based on the wind direction and speed and also the current cloud base. So with live weather for example the game should be first looking at if an instrument approach is required (by assessing the cloud base) and then assigning an appropriate runway (with an instrument approach or not) based on the wind direction and speed. WIth a suitable allowance made for downwind and crosswind component - around 10kts and 15kts respectively. And if there is no suitable runway the airfield has to close until conditions improve. They close airfields to VFR flights already when it’s IFR conditions. So they must use some sort of metric to figure that out.
Maybe ask the guys that programmed it — Asobo
It’s not FS98 but it is more like a direct port of Flight sim X with exactly the same problems. Yesterday 25 miles out and told to go 8k then 13k, then 8k, then 3.5k, you just have to do what you think is right and it might catch up!
I’ve given up on it and turned it off. Actually FS 2004 had decent ATC. Never had these problems.
What is in your flight plan? Are there any waypoints with a required crossing altitude of 13000 ft? Is 3500 ft the entry altitude to the approach?
It almost seems like there is no rhyme or reason at times as to which approach they assign. Sometimes it is bang on what I would be expecting based on the winds and airport operations. It seems like it’s a coin flip as to how ATC is feeling that particular day. I am seeing small improvements here and there at certain airports. Good examples are LFMN - ATC for some reason would love to default everyone to 4R/22L, which even though 4R does have an offset ILS is not usually used for landings due to the segregated airport operations that are run at Nice. It now seems to be defaulting to 4L/22R which is correct. Another example is KLAS but I’m not sure if that is more accurate due to me having the FlyTampa version of it or not. Other times they are assigning runways with 20 knot tailwinds. It’s like Russian Roulette.
On another note Working Title should be addressing this eventually but they have a lot on their plate right now with the CJ4 G3000 747 and 787.
Got a similar thing but with frequency transfers. Kept getting switched back and forth between centre and approach about half a dozen times continuously. And I was assigned descent into a mountain before they changed their minds.
Hi Devs. I’ve also joticed that my AI traffic never departs. I never see a line for departure on anu airport. The AI aircraft have gates move and their beacons glowing for a while and then the beacons stop and the aircraft is shut off. Please fix this issue. I’m playing on XBox.
Ah yes the handoffs … happens a lot when you are flying close to an ATC Center boundary line … highly annoying I agree. IRL they would already know where you are going and just hand you off once. As for the directed into mountains and rapid flight level changes - half of that is because they already picked an approach that you are not on and didn’t bother to tell you. The other half is just because I think the Azure AI is unhappy with humanity.
Picked up the Aerosoft CRJ and tried to do some instrument flights in the clouds the last few days, found this thread because of ATC and AI. Constant back and forth frequency switching and terrible AI traffic management. I’m sure that it is extremely difficult to design a system that can include real world traffic, players, and an AI that responds to all of it, but I’ll probably turn off the AI traffic for now sadly.
I didn’t know that Working Title were in charge of the ATC and AI traffic as well. Seems a lot for them to be bundled with.
My Understanding is that WT are part of the MS/Asobo “Team”, so they have a say in most (if not all) things as a Team member, even if they are not themselves actively working on that aspect of the sim.
True / Not True - I don’t know – just seems to me as an outsider, that that’s the way it is – and to me, the more eyes on the direction that the sim is going, the better the results should be.
WT are doing a great job on the NXi. Hopefully whover is in charge of AI traffic and ATC can do just as well. It seems that these areas are quite low on the prioirity list unfortunately as nothing has really changed for the positive since the game launched. Any idea how the live weather is meant to work? I end a flight at an airfield then start a new one departing that same airfield and the weather is totally different.
It sure is … Dave from Working Title a few dev streams back laid out their plans. The G1000 NXI should be finished or at least to the point where it has become the default G1000 for the sim literally any day now. They are hoping to have working builds of the G3000 and CJ4 on the marketplace by the end of the year - updated with all the goodness that they learned building the NXI. Going into 2022 they are going to bring that same magic they brought to the CJ4 to the 747 and 787 as well as touching up some of the premium planes. After and during all of that in 2022 they are going to overhaul ATC. No specific time frame on that one as they stated it is the biggest project they have ever attempted. If I know them then it should be nothing short of fantastic what they are planning.
ATC calls everything ‘Traffic’ [AirportName] traffic even for international airports.
It would be good if they took “generic” out of any traffic advice you are given as well. Just leave it out if the aircraft type isn’t specific.
Trying to keep this alive, since Asobo seems perfectly content letting these threads fall into the abyss…
How is everyone fairing with ATC Comms, and the AI traffic generally since December? I haven’t seen any measurable improvement at all (which makes sense, since nothing seems to be in the release notes), with the exception of the expedite bug, which appears to be resolved…
I still have the problem, I was testing SU9 at NZNS and ATC told me to land on 02 and told all AI to take- off and land on runway 20. I get this problem a lot.
Yeah not much has changed, if anything. Another thing I don’t understand is that every airport in the sim is listed in the en-US.locPak (or whichever language you use) so why can’t the text-to-speech use that file also for saying airport names instead of always phonetically saying the ICAO designator?? Instead only certain airports have their name properly in the game. I really wish they would start to fix these anti-realism issues first before more graphics updates…