Blackbox MSFS2024 Britten Norman Islander

I bought the new version this morning having enjoyed the 2020 version.
I’m shocked.
The graphics are well below todays standard and the flight model feels wrong and vastly overpowered.
Of course my registration is flickering as others have mentioned. This is like stepping back to FSX. Right now I feel ripped off ; another developer bites the dust.

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Graphics aside, can you go into any detail regarding the flight model? I assume you have the 2020 version in 2024 for comparison purposes?

I’ve put the 2024 version in the hanger until updates are made. Hopefully, they are coming soon enough.

I didn’t fly it for long but found it too easy to get into the yellow zone and too reluctant to slow down.
The fuel flow seemed high and the mixture control does odd things past rich peak.

In real life I once had the privilege of joining a Loganair Pilot (Andy) around the Orkney Islands dropping into Stone Walled fields where a draggy / high lift config was essential. I’d hate to try it in this version.

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I wrote the same thing further up the discussion (if that post is still there and not got censored too). I can add that the plane generates passive income. And some “verified 3rd Party Dev” wrote that they are working on updates so that the plane will be unlocked for other mission types too in the future.
So lets hope for another day?

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Yes playing on PC, and bought the new FS2024 version from the marketplace. As other state the aircraft is far overpowered as well

Honestly, as someone who has purchased every Blackbox plane for FS2020, I was initially annoyed about the lack of a discount.

But… Given that this is a thorough and complete rebuild, I certainly wouldn’t expect a free upgrade.

And my initial thought was to gripe about the lack of a loyalty discount, but I decided against it for a very clear reason: This plane retails for $19.99.

The BN2 Islander was €29.99 from their website. (That’s about $35.) If the FS2024 version had been released at at $35 and discounted to $19.99 for owners of the FS2020 version, we probably wouldn’t even be having this conversation.

I hope this pricing trend contines for BB. I didn’t get the Shorts package until well after they were released and went on sale because I wasn’t willing to spend nearly $60 for a set of planes I was curious about but wouldn’t fly on the daily.

If this is the start of a trend of more accessible pricing for BB titles, I’m fine with the lower pricing not being tied to an upgrade, and I’ll anxiously await native versions of the Bird Dog and the Bulldog.

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At the risk of being told this is off-topic, thought it was worth pasting in what GotFriends (who work closely with MS/Asobo and probably have had better insight into the SDK etc than for example BlackBox) have said about the amount of extra work required for a new, native 2024 product:

[quote on]

What is a Native Upgrade?
This is a common question in the community: what makes a “2024 Upgrade” different from a Forward-Compatible aircraft? Even as a developer, it’s a bit confusing—mainly because there’s no clear, official explanation out there to guide users on whether an upgrade is worth it. So I wanted to break it down in simple terms, based on what we understand from the development side. Just keep in mind that not every 2024 feature is included in every upgraded aircraft—many of these additions are specific to each project.

Legacy Aircraft (Takes Months to Create)

  • Only works with MSFS 2020
  • Often uses custom code that breaks in MSFS 2024
  • Only includes MSFS 2020 features

Limited-Compatible Aircraft (Takes Days to Validate)

  • Works well in MSFS 2020
  • Partially works in MSFS 2024 but may have bugs or missing features
  • Still uses 2020 features only
  • Custom code often causes problems in MSFS 2024

Forward-Compatible Aircraft (Takes Weeks to Validate)

  • Works well in both MSFS 2020 and MSFS 2024
  • Includes backend fixes for MSFS 2024 stability
  • No new MSFS 2024 features, just all 2020 features working reliably

Fully Upgraded or Native MSFS 2024 Aircraft (Takes Months to Create or Upgrade)

  • Built specifically for MSFS 2024 (not for 2020)
  • Requires a full tear-down of the project, so this takes time on the developer’s end.
    Includes major new features:
  • Integrates the new Pre-Flight Walkaround system, allowing full exterior inspections and interaction in first-person.
  • Implements Asobo’s new character system for dynamic pilot and passenger models.
  • Uses the latest flight model and engine dynamics unique to MSFS 2024, offering improved realism and support for configurations not possible in 2020.
  • Supports modular variant systems, enabling developers to offer multiple configurations under one aircraft package.
  • Includes attached objects like functional EFBs, cargo hoists, tethered instruments, and shared gauges—all directly mounted in the model with interactivity.
  • Features deepened simulation of fuel, pneumatic, hydraulic, and electrical systems, exceeding the fidelity possible in MSFS 2020.
  • Built with the new modular WASM architecture using Direct Write memory access for significantly faster and more efficient code execution.
  • Optimized 3D models and textures supporting forced Level of Detail (LOD) logic for better performance and content streaming.
  • Adaptive livery support (custom colors, logos, registration numbers), with groundwork laid for future implementation (currently not in-game).
  • Offers custom controller bindings directly integrated into the control menu (e.g., aircraft-specific toggle switches or functions).
  • Enables enter/exit aircraft interactions, physical collision detection around the aircraft, and first-person transitions without Ctrl+C.
  • Supports visible cargo generation and loading logic, with potential for in-depth use in Career Mode systems.
  • Compatible with MSFS 2024’s Career Mode, though once implemented, it is likely limited to Marketplace-purchased content.
  • Adds support for physics-based model attachments, including pitot covers, parachutes, balloons, and dynamic flight surfaces (e.g., biplane/swept wing logic).
  • Integrates Working Title Flight Plan v2, allowing direct flight plan transfers to modern avionics.
  • Introduces wear-and-tear mechanics, with gradual buildup of dirt, grime, and environmental aging based on usage.
  • Interactive first-person systems, mainly used in preflight but can extend to fuel caps, towbar handles, custom logic and more external use cases.
  • Enhanced visual fidelity through support for soft-body tires, rain UV effects (fuselage droplets and wipers), smoother prop animations, and advanced material blending.

Hope this post helps someone out there deciding in a Native Upgrade will be worth it. Cheers!

[quote off]

Edited to add Discord link at forum moderator’s request.

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Appreciate you sharing this info … :+1:

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Those features may exist, but I guess its up to individual developers which of those they choose to actually implement if they aren’t mandatory. For example, I have several native planes that have no static elements you can remove in the walkaround.

Does the 2024 Islander have those?

Yes indeed She does

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She has even moren than is stated in preflight Window :slight_smile:
For me, who did not fly 2020 very much in the past, and who like to use career mode native 2024 planes are very appealing. So I did not complain about the price, if the plane does work.
At the moment in career the Islandar does not.
But I bought it and I will have to wait until one day the vendor will have an fix ready and Asobos mills are done grinding so that finaly the update will be streamed and the plane can then be used.

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