Blurry glass panel displays under DLSS in cockpit wide view

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

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Tested with R5700X, RTX3090 and Fenix A320. DLSS in QUALITY preset

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This is a great example. thanks for posting this ASphere.

Do you have the same issue if you follow the OP’s steps to reproduce it?

yes

Provide extra information to complete the original description of the issue:

Tested with Intel Core i7-9750H ,
NVIDIA Quadro RTX 5000 (Laptop)
and FBW A320.
DLSS in QUALITY preset
DX11

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

Are you using DX12?

Are you using DLSS?

yes

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Do you have the same issue if you follow the OP’s steps to reproduce it?

yes

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I use an Nvidia RTX3090. MFSF version 1.27.21.0

Are you using DX12?

no

Are you using DLSS?

yes

If relevant, provide additional screenshots/video:

Same here. Geforce 3080TI and latest driver

Do you have the same issue if you follow the OP’s steps to reproduce it?

yes

Provide extra information to complete the original description of the issue:

Displays and the horizon are all blurry when DLSS is set on, and then if we change it to high quality, it gets worse.
Are you using DX12?

yes

Are you using DLSS?

yes

If relevant, provide additional screenshots/video:

Same issue here. DLSS is totally unusable. The gc gets so blurred it can’t be read.
Fenix A320
DLSS in QUALITY preset
DX11
2080 Super OC
Latest NVIDIA driver 516.94 (09-Aug-2022).
SU10

Are blurred panel displays fixed by the Nvidia studio driver?

Not for me.

Same issue here with new world update 10 and using dlss - I bumped up a lot of the graphics settings to ultra and it runs smoother than i ever had before, landscape looks great but gauges & instruments are really blurred using dlss (currenlty testing on Balanced). Just d/loaded the studio fdrivers to try in dx12 and see how it runs. [edit] No improvement using the Nvidia Studio drivers, it just looks like the glass displays and instruments are running at the wrong resolution.

Unfortunately not even a little bit

Do you have the same issue if you follow the OP’s steps to reproduce it?

yes

Provide extra information to complete the original description of the issue:

DLSS Settings do matter, however in all modes displays barely readable and a lot of motion blur when for example the ADI moves.

Are you using DX12?

no

Are you using DLSS?

yes

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?

YES

Provide extra information to complete the original description of the issue:

Are you using DX12?

YES

Are you using DLSS?

YES

If relevant, provide additional screenshots/video:

yeah screens and far scenery are very blurry. but it helps reduce the heat on the GPU
how did you test this for months? :smiley:

Reported it day 1 of the beta. :slight_smile:

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Still not fixed after the new Nvidia game drivers…

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you don’t understand that no driver is going to fix that? that will be fixed by Asobo in sim update 11…you have to read first the information before writing

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is the geforce experience needed at all with MSFS, dlss wise or otherwise? Anyone know

No and I wonder if any title actually requires it at all. Imo bloat at it’s finest.