Originally, I don’t think the devs anticipated VR being as requested and popular as it turned out to be. I don’t want to call it an afterthought, however, I’m not sure how much more it was than that. As such, not only scale, but perspective has suffered as well. For example, and I’ll use a bit of real-world experience here.
IRL, when I sit in a Diamond DA-20 Katana, I can read all of the screens in cockpit, maybe lean in a bit for the fine print on the far right of the starboard screen… When I’m in VR of the 40NG (Closest in dimensions to the DA-20 and using the same glass cockpit), I can barely read the fine print of the screen directly in front of me… (using HP Rev G2 BTW scaling 100% in XR and FS), yet the seat seems to be 1.25 times larger than the real thing.
I think a couple of sliders, one for scale, and one for FoV (I know they may cancel each other out in aspects, but it might be the best way to be able to control these anomolies in vision… I’d like to at least have the option to try it!
Thanks for a great topic, OP!