Calculate rotational blur (propellers, turbine fans, wheels) in code rather than texture

I think the title now is short and to the point, thanks. Probably I mis-interpret what kind of people are reading this wish-list; I expected it to be read by actual developers who get the idea right away. I also copied the more verbose explanation from my later comment into the initial post.

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Now that I could vote for :grin:

I used to be a developer and I do get the idea, but as you correctly mentioned, it’s a matter of taste, hence it’s a good thing that it’s not automatically calculated.

It’s an interesting idea. Have code generate the texture disc that’s used to represent a spinning prop. As long as users are given the option of real vs camera artifacts, like with lens flare. This is a personal preference. Some want it to look like a video. I personally prefer the real look, which is to say, hardly anything to see at all. That’s why I’m working through the prop planes and making new, uniformly blurred prop textures. Helps in VR also.

BTW, you don’t need expensive photoshop. GIMP, and paint.net both have radial/circular blur filters and can export to compressed DDS files.

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Please share them for download somewhere. I have no clue how to do this myself, but would love to change the look of the spinning props.

Thanks.

https://flightsim.to/discover/vr%20friendly

That’s a link to all the ones I’ve done so far.

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Thank you sir

is this about the propeller in front of your aircraft (in a Cessna)?

would a 3D model of the propeller which is actually rotated between frames work (ie be visible) and give the effects for free?

see this screenshot:

rotating the 3D model worked for me.