Hello everybody,
.
I’m going to talk a little about my experience going from a 5600x with an AMD RX5700xt to a 5800X3D with an Rtx@4070ti. Certainly the difference is very impressive without a doubt. It goes from a measly 30fps at 4k(downscaling 80%) to 4k DLSS3+Quality for over 100FPS. That said, I could go to ULTRA setting all the settings just by setting the TOD to 235 (it’s clear and fluid enough). It’s worth remembering that I use HAGS and the game mode in OFF, which was the configuration that best suited me because it wasn’t jumping/oscillating with every movement between the simulator and the windows BG where I consult cards and everything I need to manage the navigation. Low latency plays a key role when set to MSFS because I can keep both my GPU and CPU controllers below 12.8ms, which generates fluidity and low temperature. Yes I know that with DLSS+Quality I am actually running at 2.5K with Upscaling to 4k. But for my case it’s great. I have a lot of sharpness and fluidity that I was looking for in the poor adjustments that I made in my past hardware.
.
With the above reference to contribute as a topic, I calculated the cost per FPS and I stayed on the AM4 platform, even though I was able to go to the AM5 on a 7800X3D purely and simply because in my research I managed to give more value to my money spent less and obtaining a very satisfactory result.
.
I’m happy because now I see all the potential that is possible to start MSFS spending money at the best cost/benefit ratio.
.
Finally, to complete the information, I’m running in DX11, because the prospect of DX12 with FG is infamous, in my case the STEAM FPS counter is more than 130FPS and the MSFS FPS counter (DEV MODE) is something close to 60-65FPS is a nice placebo effect.
Ii this. I hope I have contributed with my experience.
I can add my thoughts to that, as I upgraded from a I9-9900K to the 7800X3D a couple of days ago. I was always CPU limited with my RTX4090 so I expected some gain over a CPU, 4 Generations or so ago.Well I get around 10FPS more in most cases, sometimes a bit more, but not that much. I had hoped for more, seeing all those 7950X3D MSFS videos. Well I take it, but wasn’t what I had expected and I have to mention, that EXPO doesn’t work as it should, as I can’t use my 6000Mhz form my RAM as my motherboard only boots with 5400Mhz, which is a shame. So overall its okay but not great, given the upgrade cost…
I run TLOD 100 in VR and 200 in 2D (in fact Ultra preset) 4K with a 5800X3D and am mostly GPU limited in both. My 5800X3D is substantially better (like nearly double) in performance than my 10850K was in CPU bound situations eg. Inibuilds A310 but elsewhere it is similar in performance but so much smoother.
You should at least provide your numbers with the same settings you had before the upgrade.
Doing the upgrade, increasing the settings and saying it’s not what you expected feels a bit misleading…
PSA: XMP and EXPO are basically a manufacturer-approved RAM overclocking. They are not guaranteed to work. I got XMP (not EXPO) RAM because it was cheaper, and then I had to wait for 7950X3D for 1.5 months. So once I put it all together and RAM refused to work at XMP settings, I could not return it, so I had to make it work, as it’s expensive to just discard. It wouldn’t even boot without BSOD. Logically, when memory doesn’t work you up the voltage until it does, and deal with the heat. But raising the voltage didn’t work at all, in my case. It’s a G.SKILL S5 6000-CL32-38-38-96 but it didn’t work at 6000 at XMP settings (1.4v) even with higher voltage. I was desperate and tried everything. But it seemed to be getting better with lower voltage! So after some research, I kept lowering the primary voltages, and raising secondary voltages, until I found a sweet spot. To my surprise, I got it rock-stable and passing all MemTest86 and TestMem5 tests at a whopping 1.3v, which is very low. VDD_SOC, VDDG etc. had to be raised. As a result it runs great, and very cool, and even at CL30 (38-38-96) and 2033Mhz Infinity Fabric (supposed to be better than default 2000Mhz), which was my “best case” scenario. I could not tighten secondary timings without triggering errors in stress-tests, but it runs CL30 on CL32 timings. So maybe everyone who has problems getting their memory to run at XMP or EXPO, if just raising the primary voltage doesn’t help - try that approach.
Yeah, frustrating, isn’t it. With my setup w 7800x3d, 64gb ram and a rtx4090 is also get 40-50 fps in vr on medium settings and a resolution of 3600x… in open xr.
With Pimax Crystal, 7800x3D, 4090, 32 GB RAM, I use DLSS Quality, with resolution 4500 x xxxx in OpenXR. For a GA plane (complex A2A Comanche) it gives me pretty fluid 38-48FPS on mostly ultra settings (clouds on high) and TLOD 305.
TAA generates a lot of load on the system, consider DLSS Quality with super sampling the headset resolution.
I have been playing around with going super lo fi and favouring frame rate over fidelity and then building the settings back up to see what makes a difference and what doesn’t. 90fps just looks so goddam amazingly smooth but I can’t quite get there reliably, even with everything really low. Drops down to 83 and back up to 90 a little. Not reliable enough. So I’m locking it at 60 and adding things in one at a time to see what is really making a difference. It’s pretty interesting how little of an effect on fps much of the MSFS settings have, I currently only have default FFR on and shaking reduction 20%, but that’s it for OXRTK so far.
It’s been a good experiment to try and free myself from the shackles of struggling to push everything into the highest fidelity, and use my systems grunt to create smoothness as a priority and add the fidelity in slowly.
Im finding DLSS Balanced to be the best. Both Quality and Performance seem to give the same frames hit. So that’s confusing.
I’m kind of settling on 72Hz on my Quest 3 running TAA mode and no motion reprojection. Gives me the best compromise of visuals, smoothness and no artefacts. Needing to use FFV quality preset in OXRTK and pull the supersampling resolution down a touch to get a consistent 72fps but worth it imho. This is via Virtual Desktop.