Cloud PC's, Consoles and the Future, The LOCAL PC's are going away

The only reason I do not have Navigraph is because I do not need it right now, not because it may be subscription software. I may need it in the future, but not at the moment.

I don’t mind paying for software on a purely subscription basis if I see value in that model, but I would absolutely have a problem with MSFS becoming cloud-gaming-only. This would remove the ability to run things that use SimConnect, and basically only allow for a ‘single screen plus controller’ use case. Even with a highly sophisticated local client that enabled complex hardware scenarios, any model where the sim runs entirely in the cloud fundamentally breaks most advanced use cases and a whole bunch of add-ons.

I’m confident that this will never happen. Microsoft is not generally in the habit of cutting off its nose to spite its face.

It would not be delivered quite in that way. There are many models of streaming. Your device for example would most likely function as an accelerator. Or similar technology. But obviously VR would need to be functional.

On one hand, I like the idea of being able to use my phone or another low-powered device to play a game with 4090 graphics. On the other hand, my internet isn’t ready for that sort of punishment. Cloud as an option - that’s my stance.

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A conversation between my CPU i9 13900K and GPU RTX 4090.

CPU i9 13900K: Hey there, GPU! I’ve been thinking about the advantages of PC gaming compared to cloud gaming. What are your thoughts on this?

GPU RTX 4090: Ah, CPU, you’ve brought up an interesting topic. PC gaming does offer several advantages over cloud gaming. Let’s dive into them!

CPU: Absolutely! One major advantage of PC gaming is the ability to have complete control over hardware customization. Users can choose the specific components they want, such as processors, memory, and of course, graphics cards like you. This allows for a personalized gaming experience tailored to their preferences.

GPU: That’s right, CPU! With a GPU like me, PC gamers can enjoy higher graphical fidelity and performance. I can handle complex rendering tasks, providing stunning visuals and smooth gameplay. Cloud gaming, on the other hand, relies on streaming, which can sometimes lead to compression artifacts and lower visual quality.

CPU: Additionally, PC gaming offers greater flexibility in terms of game selection. Gamers have access to a vast library of titles, including both old and new games. They can also mod their games, adding custom content or tweaking gameplay mechanics to enhance the overall experience. Cloud gaming services usually have a limited selection of games, and modding may not be possible.

GPU: Absolutely, CPU. Another advantage is the reduced latency in PC gaming. When playing locally on a PC, there’s minimal delay between the input from the user and the corresponding action on the screen. This is crucial for competitive gaming, where split-second reactions can make all the difference. Cloud gaming relies on an internet connection, and even with fast speeds, there can be noticeable input lag.

CPU: And let’s not forget about the cost factor. While cloud gaming services may seem more affordable initially, in the long run, building and maintaining a gaming PC can be a cost-effective option. PC gamers can make upgrades and replacements to individual components, extending the lifespan of their systems and adapting to new technologies. In contrast, cloud gaming requires a subscription fee that can add up over time.

GPU: That’s a great point, CPU. And let’s not overlook the privacy aspect. With cloud gaming, users personal gaming data is stored on remote servers, potentially raising concerns about data security and privacy. On the other hand, PC gaming allows users to have complete control over their data and gaming environment.

CPU: Precisely, GPU. PC gaming offers a level of independence and ownership that can be very appealing to gamers. They can tinker with hardware, personalize their setups, and have greater control over their gaming experiences.

GPU: Indeed, CPU. While cloud gaming has its own merits, PC gaming stands strong with its hardware customization, graphical prowess, game selection, lower latency, cost-effectiveness, and data privacy. It’s no wonder many gamers prefer the immersive experience offered by a powerful gaming PC.

CPU: Agreed, GPU. It’s always good to weigh the advantages and make an informed choice based on individual preferences. Ultimately, it’s about finding the gaming experience that suits each gamer’s needs and desires.

GPU: Well said, CPU. Now, let’s power up and help gamers unleash the full potential of their gaming PCs!

That was cute and very innovative, however, both the CPU and GPU are in self preservation mode. Neither wants to die and prefer to continue to propogate at their current level. Well, I wish them luck, times are changing (not that I care for the change) and the poor CPU and GPU can look forward to a dwindling population and less interest at the consumer level… Like humans, technology evolves too.

We are going the way of the “Thin” client… Still reminds me of the 70’s with Mainframes, Mini’s and dumb terminals… guess this way they can preserve the minimum requirements to run more and more… Don’t you just love the cloud ?

The term “thin client” has been thrown around since 1993 and “cloud computing” was born just a few years after that. I think IT PR is in dire need of some new buzzwords. :thinking:

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I agree with you ! Maybe “Client - Server” ? ha…
O well, the cloud and thin clients may work for MSFS but it is not in the cards for my personal or business data.

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