I was digging up texture files from other add-on airports (Asobo and Orbx) and their Normal texture files look nothing like mine. No wonder I’m having problems. So what am I doing wrong?
Here is a cmall chunk of a typical Normal file from Orbx airport (or Asobo - they all look the same):
They are all red and green mostly, with some yellow, and black empty areas, and it looks like channels are all different, and this is not revolving around a common bumps, like what’s generated by Photoshop or by Substance Painter. And this is not a “composite” texture, definitely a “Normal”. My files, generated in Blender by baking, all look like this:
They are all purple, with shades of purple and cyan offset in specific directions. All my Normal textures are like this. They are nothing like others. I tried reversing the green channel like someone mentioned, but it didn’t help, and also it didn’t change the look much - just black empty areas became green. So this all hints to me somehow not getting the Normal textures right. What am I doing wrong and what would be the right workflow for Blender?
Here is another example of a proper Normal file CHARLES_DE_GAULLE_02_NORMAL.PNG.DDS - again, nothing like mine. All green and red and they are completely independent of each other.
In a corresponding piece of an Albedo texture you cen seee that green designate Normal structure, some ridged bumps, while red is something else entirely. It’s nothing like a normal Normal texture, which revolves around same features in all channels. Can anyone please solve this puzzle for me?