Detach ground services from ATC system

It should be an entirely separate interface to the ATC one.


Kind of fixed here:

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Check out the FS2Crew website, the latest version of FS2Crew: Pushback Express allows voice commands with the ground!

Can we remove the unrealistic responsibility for pushback from ATC and either allocate a pushback intercom connection directly with the pushback team or some other non-ATC device. Pushback becomes impossible at a busy airfield when you are unable to stop or change pushback parameters due to ATC instructions to other aircraft. Eventually it would be nice to have a system which permits pushback on to a taxiway centreline facing East/West etc. That will require additional work probably.

my pushback feature just decides to begin on its own merits… no matter where I may be in my preps… APU still connected… and still loading the MCDU up and the request goes out… its a pisser and I’d like a fix

That is because you have the copilot function managing the ATC. Just turn it off and it will not do that

The part that bugs me about having to do everything through atc especially when you have the AI handle comms. If you dont switch off the setting for the AI handle comms setting it just instantly goes from requesting the ifr clearance to immediatly requesting push back. So if your doing things by the book so to speak you have ADIRS or realistic and setting up the FMC so requesting push back straight after clearance the INS wont be right as it takes 7 minutes to align but you have to be STAIONARY the entire time for the nav system to set itself so the plane knows where it is which is just stupid. Having to ask ATC to do ANYTHING on the ground is stupid and unrealistic and in my opinion takes some of the enjoyment out of trying to fly realistic flights as they would be in a real aircraft.

Thats what i do all the time but we shouldnt have to keep switching settings off to be able to keep things realistic. The ATC has nothing to do with pushback on jetways etc it would just be nice to be able to be able to fly with total realism but thats just me

For the time being I deleted the pushback calls in my mod, it only requests pushback from ground, the rest happens silently. But agree I don’t get how they could ever come up with this in the first place. Did Asobo really thought this was realistic and useable?

The reason they did it like this is because it was 1 easier and 2 too expensive and time consuming for them

Would be easier and cheaper to leave it out completely, just SHIFT + P like in FS9/X, would have been more useful also…

The shift p is in this sim

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That is true actually :sweat_smile:. Then there still is the stairs, jetways etc…

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They automatically detach and move even when using shift p

I get that, I meant all the other services are still requested via ground / tower frequency which is hideous…

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Oh ok mate sorry totally agree with you none of it should go through atc

In real life it all goes through the ground crew through the coms link fixed to the front gear

Well part of it yes, the rest via dedicated ground handling VHF frequency, on small airport you might need to call “ready for boarding” or request fuel or de-icing via the tower frequency and they’ll relay it for you. I was at one of those airports today but its not standard and pushback instructions are obviously never passed to the tug driver via ATC, thats just stupid :joy::joy::joy:.

I think its very buggy at the moment…I nearly always do IFR flights & it often goes wrong after departure.

Often it mentions not to exceed 110 kts airspeed.Even though the flight is super long & if you then put it on autopilot it exceeds that airspeed & the notifications stops popping after a while
but its very annoying to nearly constantly have the warning pop up.

Often the game does not tell you to descend when approaching destination either,so you arrive at destination at a way too high altitude.

Rarely the flightplan is without much problems.But then on a recent flight it wasn’t able to recognize that I had landed,so I couldn’t taxi to parking or gate.
I think reloading might mess up the flightplan somehow.I usually save before landing. It didn’t recognize it even if I was cleared to land & reloaded it to let autopilot try.
But same results;landing not recognized.If its recognized it also often asks you to clear the runway. Because it doesn’t ,I assume it doesn’t recognize you have landed & that there are issues switching from “airborn” to “landed” mode.Neither does it show all the ground options if it fails to recognize you have landed.

Maybe the ATC system & ground system get mixed up somehow
I posted about this some while ago already in the topic to request improved AI traffic Improve AI Traffic at Airports and in The Air - #71 by TripsyTipsy

But in short,it feels like there are pathfinding issues during flights,as well as on the ground & transitioning between the two…Pathfinding issues resulting in certain phases not triggering during flights.
I also cancelled flight plan recently because I wasn’t instructed to descend at arrival & arrived at a way too high altitude & just kept circling the destination airport.
Then i let the AI handle communication & aircraft & then I was able to land if it resumed the IFR automatically.
But overall I think there are many pathfinding issues,also up in the air.
& also with the game not recognizing or being able to switch to ground mode after you have landed sometimes

Not sure if detaching is the solution. But it all needs to be in better sync…