DLSS Main Thread - Feedback and Tips - discussion

I see some use DLSS swapper to get latest 310.6 , but the nvidia app gets the same now, just curious what you guys find better about using DLSS swapper, those that do?

I think due to some comments on here ages ago I decided to stop using the NVIDIA App, I made a few changes in the NVIDIA Control Panel (preferred refresh rate, Vertical Sync, Max Frame Rate, Power Management Mode) and then adjusted whatever I wanted within the MSFS 2024 settings. Since this DLSS discussion started, I have updated the driver and app to see if any of it works for me. Should I stop making any changes in the NVIDIA Control Panel and just commit to making those changes through the App now? It seems as if after making the new updates the control panel changes have been wiped out, which is fine I am not trying to troubleshoot that at all. It seems as if the App is going to be the future and if I need to document all my settings and changes there I need to commit to that. I am going to try and cut and paste my settings hoping that it will help someone else as lost as me.

5070ti - i914900k 11/1/2025 2/5/2026 3/3/2026 4090 Sample
Display Mode Fullscreen Full Full Fullscreen
HDR10 On Off Off Off
Exposure Compensation 0 -0.5 -0.5 -0.5
Full Screen Resolution 3440x1440 3440x1440 3440x1440
Anti Aliasing TAA TAA TAA TAA
Render Scaling 100 100 100 100
AMD Fidelity Sharpening 160 100 100 100
Max Frame Rate OFF Off Off OFF
Frame Generation None None None None
V-Sync ON On Off OFF
V-Sync Interval Half Monitor Monitor Monitor
NVIDIA Reflex ON On On ON
Dynamic Settings 90 Off Off OFF
TLOD 185 230 230 250
Off Screen Terrain pre cache Ultra High High High
Displacement Mapping ON Off Off OFF
Buildings Ultra Ultra Ultra Ultra
Trees Ultra High High High
Plants Ultra Ultra Ultra Ultra
Rocks Ultra Ultra Ultra Ultra
Grass Ultra Medium Medium Medium
Objects Level of Detail 170 180 180 200
Volumetric Clouds Ultra Ultra Ultra Ultra
Texture Resolution High Ultra Ultra Ultra
Antistropic Filtering 16X 16X 16X 16X
Texture Supersampling
Water Waves High High High High
Raytraced Shadows Off On On ON
Shadow Maps 1536 2048 2048 2048
Terrain Shadows 1024 1024 1024 1024
Contact Shadows High Ultra Ultra Ultra
Windshield Effects High High High High
Ambient Occlusion High Ultra Ultra Ultra
Cubemap Reflections 256 384 384 384
Raymarched Reflections High Ultra Ultra Ultra
Light Shafts High Ultra Ultra Ultra
Depth of Field Ultra Ultra Ultra Ultra
Motion Blur High Off Off OFF
Glass Cockpit Refresh Rate High Medium Medium Medium
Characters Quantity Ultra Off Off OFF
Characters Variety Medium Medium Medium
Characters Quality Low Low Low
Airports Service Quantity Off Off OFF
Airports Service Variety Low Low Low
Parked Aircraft Quantity Off Off OFF
Parked Aircraft Variety Low Low Low
Aircraft Traffic Quantity Off Off OFF
Aircraft Traffic Variety Low Low Low
Road Traffic Ultra Off Off OFF
Sea Traffic Ultra Off Off OFF
Fauna Off Off Off OFF
Seatbelt On On
Photogrammy On
Aircraft Traffic Type Off
Multiplayer Off
Rolling Cache 95GB
Weather Live
Air Traffic Off
Multiplayer Off
AOC CU34G2XP 3440x1440 180HZ-48HZ Freesync HDR 400
NVIDIA Control Panel Global MSFS 2024
Image Scaling Off Use Global
Ambient Occlusion Off N/A
Anisotropic filter App Control App Control
Antialiasing - FXAA Off N/A
Antialiasing - Gamma Correct On Use Global
Antialiasing - Mode App Control App Control
Antialiasing - Setting App Control App Control
Antialiasing - Transparency Off Use Global
Background App Max Frame Rate Off Use Global
CUDA - GPU’s All Use Global
CUDA - System Fallback Driver Default Use Global
DSR - Factors Off
DSR - Smoothness Off
Low Latency Mode Off Use Global
Max Frame Rate Off 66
Monitor Technology G-Sync Compatible Use Global
Multi Frame Sampled AA Off N/A
Open GL GDI compatibility Auto Use Global
Open GL rendering GPU Auto-Select Use Global
Power Management Mode Normal Max Performance
Preferred refresh rate Highest Available Use Global
Shader Cache Size Driver Default
Texture Filtering - Anisotropic sample Off Use Global
Texture Filtering - Negative LOD Allow Use Global
Texture Filtering - Quality Quality Use Global
Texture Filtering - Trilinear optimization On Use Global
Threaded optimization Auto Use Global
Triple Buffering Off Use Global
Vertical Sync On On
Virtual Reality pre-rendered frames 1 Use Global
Virtual Reality - Variable Rate Super Sampling Off N/A
Vulkan/OpenGL present method Auto Use Global

Is anyone else getting bad noise / grain in clouds with preset M?

For me at least with a 14900k and a 3090 gpu I find DLSS swapper far easier to quickly swap DLSS files and models than using the nvidia app.

For me the nvidia app is still a little buggy and doesn’t do everything I need to do with nvidia control panel. I only fly msfs2020/2024 in VR with a 9800x3d/rtx5090/64Gb 6000ram PC using a Quest Pro with link cable at 750mbps max dynamic bitrate, add 1.2x pixel density (upscaling), and forced 45fps (40fps since I use 80Hz refresh rate) with ASW = off.

The dlss swapper is probably a good option for many users but I prefer to avoid addon apps and like do things manually. I start off by using DDU in safe mode to fully uninstall the previous driver, which also clears the nvida cache (google how to do this). Then I do a custom/clean install of the nviia driver (595.97 gaming driver without the nvidia app).

Then I set my nvidia control panel 3d global and game profile settings. I then use nvidia profile inspector to set global dlss overrides with recommended presets and mod the presets in msfs20204 profiles if I want to force a particular preset. I also add the Show DLSS Indicator key to my registry (google how to do this).

After testing a number of different dlss modes and preset combinations I’ve found that dlss/performance with preset M seems to give me the best overall results with msfs2024 and dlss/quality with preset K with msfs2020. Again, preset M is what you get by just using the recommended preset with dlss/performance and with dlss/quality/balanced you’ll get preset K.

While dlss v310.6.0 seems to work fine, I can’t really see any significant differences/improvements from v310.5.2 or v310.5.3. Cheers.

Has anyone observed any benefits of 310.6 over 310.5 when using presets K or J?

Yes, and not just on the clouds. This is why I’m still using presets K or J after a short tryout with L and M at the time.

Although the clouds also have (different) issues with K or J. It’s sad.

I don’t know about preset J but preset M and K both still show pixelated cloud boundaries with both dlss versions. I’ve found it best to lower the msfs2020/2024 cloud rendering to medium. At least this kinda rounds off the edges, lol!

I tested DLSS 4.0 and 4.5 with different presets.
DLSS 4.0 gave me the best performance on DLLS Quality+FG.
With DLSS 4.5 my fps drops -5 fps on DLSS Quality+FG.

I still use TAA+FG because that gave me the best graphic quality and good performance.
So DLSS 4.5 is not interesting for me.

Is anyone able to use 310.6 via DLSS Swapper yet? I don’t see it there as an option. Maybe hasn’t been added yet since it’s Easter?

Did you update the repository in the DLSS Swapper? Switch to the “Library” view and klick “Refresh”.

Oh thanks, I didn’t realize this is necessary. Never had to do it before I think. Will try later.

Update: Yep that worked, cool.

Is nvidia driver 595.97 required to get full advantage of 310.6? I just updated via DLSS swapper to 310.6 but I’m not sure if it works properly with older driver 591.86 correctly …

I’m very happy with my momentary settings, so I’d not like to change if it’s not required.

You know: never change a running system :wink:

Did the first full flight on VATSIM in VR last night with latest nvidia driver and DLSS 310.6. KATL - KBOS on a BUSY event night :slight_smile: Lots of traffic… System is 19-14900k/4090/quest 2. MSFS 2020 Quality with preset M. Using Fenix and payware KBOS.

Just wow. Best experience in VR I think to date. It was over a 2 hour flight (got a nice hold lol). Very very little ghosting of numbers (the ones and tens on the alt tape were a little fuzzy but they go by very quickly IRL too so….) Everything else was as clear and crisp as with TAA. No noticeable performance impact. Just crisp, clear displays and very very little ghosting.

This one is a winner!!! :slight_smile:

You also need the NVIDIA app (beta version) to select and override DLSS models.

Just a question beta of the app is not needed now to get 310.6?

Seems the case after checking without nvidia app in beta, I get 310.6.

Anycase, today I had a flight in the Blacksquare Caravan professional.

310.6, DLSS performance preset M (Nvidia app set to recommended)

Latest Nvidia driver (4070ti super)

Everything looked great and performance solid, very happy, I use mostly high settings with a few key ones on ultra like clouds. TLOD 200, OLOD 150, No frame gen, no dynamic settings, no frame cap.

I’m not sure if you remember, but you replaced the original MSFS DLSS files using DLSS Swapper. That’s why you’re on the latest version of DLSS. You also need the NVIDIA app (beta version) to select and override DLSS models.

Do you know how settings i need use for the best effect of navida Rtx 3060

I did but I reverted back to original and uninstalled DLSS swapper, now using just Nvidia app and get 306.10.

In any case if it’s stuck somehow, I guess the next version available via Nvidia app will override it, so no big deal.

DLSS has been revolutionary for FS since the 4X. Now with the 6X even more. FPS is ridiculous, in a good way, of course… :sweat_smile:

But I’ve read that many of you guys don’t use a 50XX series card, and you need one of them to really take huge advantage from using the DLSS..