I see some use DLSS swapper to get latest 310.6 , but the nvidia app gets the same now, just curious what you guys find better about using DLSS swapper, those that do?
I think due to some comments on here ages ago I decided to stop using the NVIDIA App, I made a few changes in the NVIDIA Control Panel (preferred refresh rate, Vertical Sync, Max Frame Rate, Power Management Mode) and then adjusted whatever I wanted within the MSFS 2024 settings. Since this DLSS discussion started, I have updated the driver and app to see if any of it works for me. Should I stop making any changes in the NVIDIA Control Panel and just commit to making those changes through the App now? It seems as if after making the new updates the control panel changes have been wiped out, which is fine I am not trying to troubleshoot that at all. It seems as if the App is going to be the future and if I need to document all my settings and changes there I need to commit to that. I am going to try and cut and paste my settings hoping that it will help someone else as lost as me.
| 5070ti - i914900k | 11/1/2025 | 2/5/2026 | 3/3/2026 | 4090 Sample | ||||
|---|---|---|---|---|---|---|---|---|
| Display Mode | Fullscreen | Full | Full | Fullscreen | ||||
| HDR10 | On | Off | Off | Off | ||||
| Exposure Compensation | 0 | -0.5 | -0.5 | -0.5 | ||||
| Full Screen Resolution | 3440x1440 | 3440x1440 | 3440x1440 | |||||
| Anti Aliasing | TAA | TAA | TAA | TAA | ||||
| Render Scaling | 100 | 100 | 100 | 100 | ||||
| AMD Fidelity Sharpening | 160 | 100 | 100 | 100 | ||||
| Max Frame Rate | OFF | Off | Off | OFF | ||||
| Frame Generation | None | None | None | None | ||||
| V-Sync | ON | On | Off | OFF | ||||
| V-Sync Interval | Half | Monitor | Monitor | Monitor | ||||
| NVIDIA Reflex | ON | On | On | ON | ||||
| Dynamic Settings | 90 | Off | Off | OFF | ||||
| TLOD | 185 | 230 | 230 | 250 | ||||
| Off Screen Terrain pre cache | Ultra | High | High | High | ||||
| Displacement Mapping | ON | Off | Off | OFF | ||||
| Buildings | Ultra | Ultra | Ultra | Ultra | ||||
| Trees | Ultra | High | High | High | ||||
| Plants | Ultra | Ultra | Ultra | Ultra | ||||
| Rocks | Ultra | Ultra | Ultra | Ultra | ||||
| Grass | Ultra | Medium | Medium | Medium | ||||
| Objects Level of Detail | 170 | 180 | 180 | 200 | ||||
| Volumetric Clouds | Ultra | Ultra | Ultra | Ultra | ||||
| Texture Resolution | High | Ultra | Ultra | Ultra | ||||
| Antistropic Filtering | 16X | 16X | 16X | 16X | ||||
| Texture Supersampling | ||||||||
| Water Waves | High | High | High | High | ||||
| Raytraced Shadows | Off | On | On | ON | ||||
| Shadow Maps | 1536 | 2048 | 2048 | 2048 | ||||
| Terrain Shadows | 1024 | 1024 | 1024 | 1024 | ||||
| Contact Shadows | High | Ultra | Ultra | Ultra | ||||
| Windshield Effects | High | High | High | High | ||||
| Ambient Occlusion | High | Ultra | Ultra | Ultra | ||||
| Cubemap Reflections | 256 | 384 | 384 | 384 | ||||
| Raymarched Reflections | High | Ultra | Ultra | Ultra | ||||
| Light Shafts | High | Ultra | Ultra | Ultra | ||||
| Depth of Field | Ultra | Ultra | Ultra | Ultra | ||||
| Motion Blur | High | Off | Off | OFF | ||||
| Glass Cockpit Refresh Rate | High | Medium | Medium | Medium | ||||
| Characters Quantity | Ultra | Off | Off | OFF | ||||
| Characters Variety | Medium | Medium | Medium | |||||
| Characters Quality | Low | Low | Low | |||||
| Airports Service Quantity | Off | Off | OFF | |||||
| Airports Service Variety | Low | Low | Low | |||||
| Parked Aircraft Quantity | Off | Off | OFF | |||||
| Parked Aircraft Variety | Low | Low | Low | |||||
| Aircraft Traffic Quantity | Off | Off | OFF | |||||
| Aircraft Traffic Variety | Low | Low | Low | |||||
| Road Traffic | Ultra | Off | Off | OFF | ||||
| Sea Traffic | Ultra | Off | Off | OFF | ||||
| Fauna | Off | Off | Off | OFF | ||||
| Seatbelt | On | On | ||||||
| Photogrammy | On | |||||||
| Aircraft Traffic Type | Off | |||||||
| Multiplayer | Off | |||||||
| Rolling Cache | 95GB | |||||||
| Weather | Live | |||||||
| Air Traffic | Off | |||||||
| Multiplayer | Off | |||||||
| AOC CU34G2XP 3440x1440 180HZ-48HZ Freesync HDR 400 | ||||||||
| NVIDIA Control Panel | Global | MSFS 2024 | ||||||
| Image Scaling | Off | Use Global | ||||||
| Ambient Occlusion | Off | N/A | ||||||
| Anisotropic filter | App Control | App Control | ||||||
| Antialiasing - FXAA | Off | N/A | ||||||
| Antialiasing - Gamma Correct | On | Use Global | ||||||
| Antialiasing - Mode | App Control | App Control | ||||||
| Antialiasing - Setting | App Control | App Control | ||||||
| Antialiasing - Transparency | Off | Use Global | ||||||
| Background App Max Frame Rate | Off | Use Global | ||||||
| CUDA - GPU’s | All | Use Global | ||||||
| CUDA - System Fallback | Driver Default | Use Global | ||||||
| DSR - Factors | Off | |||||||
| DSR - Smoothness | Off | |||||||
| Low Latency Mode | Off | Use Global | ||||||
| Max Frame Rate | Off | 66 | ||||||
| Monitor Technology | G-Sync Compatible | Use Global | ||||||
| Multi Frame Sampled AA | Off | N/A | ||||||
| Open GL GDI compatibility | Auto | Use Global | ||||||
| Open GL rendering GPU | Auto-Select | Use Global | ||||||
| Power Management Mode | Normal | Max Performance | ||||||
| Preferred refresh rate | Highest Available | Use Global | ||||||
| Shader Cache Size | Driver Default | |||||||
| Texture Filtering - Anisotropic sample | Off | Use Global | ||||||
| Texture Filtering - Negative LOD | Allow | Use Global | ||||||
| Texture Filtering - Quality | Quality | Use Global | ||||||
| Texture Filtering - Trilinear optimization | On | Use Global | ||||||
| Threaded optimization | Auto | Use Global | ||||||
| Triple Buffering | Off | Use Global | ||||||
| Vertical Sync | On | On | ||||||
| Virtual Reality pre-rendered frames | 1 | Use Global | ||||||
| Virtual Reality - Variable Rate Super Sampling | Off | N/A | ||||||
| Vulkan/OpenGL present method | Auto | Use Global |
Is anyone else getting bad noise / grain in clouds with preset M?
For me at least with a 14900k and a 3090 gpu I find DLSS swapper far easier to quickly swap DLSS files and models than using the nvidia app.
For me the nvidia app is still a little buggy and doesn’t do everything I need to do with nvidia control panel. I only fly msfs2020/2024 in VR with a 9800x3d/rtx5090/64Gb 6000ram PC using a Quest Pro with link cable at 750mbps max dynamic bitrate, add 1.2x pixel density (upscaling), and forced 45fps (40fps since I use 80Hz refresh rate) with ASW = off.
The dlss swapper is probably a good option for many users but I prefer to avoid addon apps and like do things manually. I start off by using DDU in safe mode to fully uninstall the previous driver, which also clears the nvida cache (google how to do this). Then I do a custom/clean install of the nviia driver (595.97 gaming driver without the nvidia app).
Then I set my nvidia control panel 3d global and game profile settings. I then use nvidia profile inspector to set global dlss overrides with recommended presets and mod the presets in msfs20204 profiles if I want to force a particular preset. I also add the Show DLSS Indicator key to my registry (google how to do this).
After testing a number of different dlss modes and preset combinations I’ve found that dlss/performance with preset M seems to give me the best overall results with msfs2024 and dlss/quality with preset K with msfs2020. Again, preset M is what you get by just using the recommended preset with dlss/performance and with dlss/quality/balanced you’ll get preset K.
While dlss v310.6.0 seems to work fine, I can’t really see any significant differences/improvements from v310.5.2 or v310.5.3. Cheers.
Has anyone observed any benefits of 310.6 over 310.5 when using presets K or J?
Yes, and not just on the clouds. This is why I’m still using presets K or J after a short tryout with L and M at the time.
Although the clouds also have (different) issues with K or J. It’s sad.
I don’t know about preset J but preset M and K both still show pixelated cloud boundaries with both dlss versions. I’ve found it best to lower the msfs2020/2024 cloud rendering to medium. At least this kinda rounds off the edges, lol!
I tested DLSS 4.0 and 4.5 with different presets.
DLSS 4.0 gave me the best performance on DLLS Quality+FG.
With DLSS 4.5 my fps drops -5 fps on DLSS Quality+FG.
I still use TAA+FG because that gave me the best graphic quality and good performance.
So DLSS 4.5 is not interesting for me.
Is anyone able to use 310.6 via DLSS Swapper yet? I don’t see it there as an option. Maybe hasn’t been added yet since it’s Easter?
Did you update the repository in the DLSS Swapper? Switch to the “Library” view and klick “Refresh”.
Oh thanks, I didn’t realize this is necessary. Never had to do it before I think. Will try later.
Update: Yep that worked, cool.
Is nvidia driver 595.97 required to get full advantage of 310.6? I just updated via DLSS swapper to 310.6 but I’m not sure if it works properly with older driver 591.86 correctly …
I’m very happy with my momentary settings, so I’d not like to change if it’s not required.
You know: never change a running system ![]()
Did the first full flight on VATSIM in VR last night with latest nvidia driver and DLSS 310.6. KATL - KBOS on a BUSY event night
Lots of traffic… System is 19-14900k/4090/quest 2. MSFS 2020 Quality with preset M. Using Fenix and payware KBOS.
Just wow. Best experience in VR I think to date. It was over a 2 hour flight (got a nice hold lol). Very very little ghosting of numbers (the ones and tens on the alt tape were a little fuzzy but they go by very quickly IRL too so….) Everything else was as clear and crisp as with TAA. No noticeable performance impact. Just crisp, clear displays and very very little ghosting.
This one is a winner!!! ![]()
You also need the NVIDIA app (beta version) to select and override DLSS models.
Just a question beta of the app is not needed now to get 310.6?
Seems the case after checking without nvidia app in beta, I get 310.6.
Anycase, today I had a flight in the Blacksquare Caravan professional.
310.6, DLSS performance preset M (Nvidia app set to recommended)
Latest Nvidia driver (4070ti super)
Everything looked great and performance solid, very happy, I use mostly high settings with a few key ones on ultra like clouds. TLOD 200, OLOD 150, No frame gen, no dynamic settings, no frame cap.
I’m not sure if you remember, but you replaced the original MSFS DLSS files using DLSS Swapper. That’s why you’re on the latest version of DLSS. You also need the NVIDIA app (beta version) to select and override DLSS models.
Do you know how settings i need use for the best effect of navida Rtx 3060
I did but I reverted back to original and uninstalled DLSS swapper, now using just Nvidia app and get 306.10.
In any case if it’s stuck somehow, I guess the next version available via Nvidia app will override it, so no big deal.
DLSS has been revolutionary for FS since the 4X. Now with the 6X even more. FPS is ridiculous, in a good way, of course… ![]()
But I’ve read that many of you guys don’t use a 50XX series card, and you need one of them to really take huge advantage from using the DLSS..