DLSS + UserCfg.opt: there is SecondaryScalingVR and it works!

Ater lots of testing, I’ve left this option alone, and did my own calculations for my System, Quest3, Virtual Desktop, 4090, and Override Resolution in OpemXR Toolkit, for those areas where I can increase the resolution without noticeably affect performance.
If I see performance decreasing, I just turn Override Resolution Off.
So it’s always right there.

Cheers!

----But why did “Ultra Quality” not show up in MSFS2024 VR Graphics selection?

Did you set Enabled to “True”?

Yes, I did - but I will do a complete restart now. Do I need to set the DLAAPresets to “F”?

!!! EDIT: I see Ultra Quality now!!

Newbie question - do I “Save” and then start MSFS2024 again for each try?

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If I do want to return to original state, will the original default values for the DLSS Quality Levels be reset?

Any chance you can make a video showcasing/explaning how to do this (OP)?

It’s Virtual Desktop

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Hi, Quest 3 Virtual Desktop user here, if I use Performance at 0.5 what is the alternative setting to increase resolution if someone isn’t using OpenXR toolkit? Cheers

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If you delete the dxgi file and execute the disablesignatureoverride reg file you will be like you never installed dlss tweaks.

At virtual desktop’s menu in VR, STREAMING OPTIONS… Bottom right option…

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Can you confirm that by default, the values in the UserCfg.opt are:

PrimaryScalingVR 0.800000
SecondaryScalingVR 1.000000
SharpenAmountVR 1.000000

If so, why is the PrimaryScaling in VR not 1 by default, like its counterpart in 2D?

Thanks

Exactly that, and bumping it to 2x will totally defeat the purpose of using DLSS - actually you’d be way better without DLSS and secondary scaling at 2.0. Especially since this setting has nothing to do with DLSS - it was in MSFS2020 settings before it even supported DLSS. So its like you’d be using DSR to scale, within MSFS

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I’m not using this method. I’ve found this and it’s giving me hope… visuals are amazing right now (finally)

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Good, but still, what are your default numbers in the Option Cfg file ?

1.00000000 didn’t change anything there

Mine were all 1 by default.

Curious where your 0.8 came from. Could that be from the headsets render quality setting? Although I’m not sure why that would be written to the sim’s config.

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You know what? It’s not that bad actually. I just feel kind of funny about having $6K+ in computer equipment and running in Performance settings. Welcome to VR :sweat_smile:

I’m not sure how much the DLSS Swap and Tweak contributed but the glass screens are acceptable. I can even read fine print text.

I’m able to get 40 fps on the ground and a solid 45 fps in the air. That feels better to me than 36 locked with smoothing.

I appreciate you taking time to make videos in English.

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Question. After setting my secondary scaling value to 2, the stereoscopic images are off-center. Looks and performs great (slightly better than DLAA while looking better too), but there’s a noticeable black crescent in the upper left corner of the right eye, which was nausea inducing after about 10 minutes. I’m betting there’s some resolution setting I need to mess with in ODT, OpenXR, etc in order to get things put back in the right place.

Settings & HW:
4080 Super
Quest 3 at 90hz and a resolution of 5408 x 2912
ODT set to force ASW off at lock at 45 hz
Using a link cable with encoding set to 3664 for width and an encode bitrate of 500.

Vd with ssw should be better setup.

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