Yes, you’re right that there might be a misconception amongst some people. I certainly never meant to imply that the take off trim position should be an exact setting to ensure that the aircraft will lift off by itself, but it should allow you to lift off with relatively minimal inputs - such that you aren’t struggling to get the nose off the ground at the typical take-off speed of the aircraft.
Maybe the new flight models are causing the issue (much like the lack of adverse yaw we have), or maybe the neutral/initial trim positions are set wrong in the aircraft configuration. I’ll log it with Zendesk later as it certainly doesn’t feel right to me.
Maybe, but while things are still quite fluid with updates and changes, I am trying to avoid making too many tweaks of my own for now (even using the Community folder to do so) so I don’t begin introducing my own problems. I’d also rather get flying than spend my limited time tinkering and reloading the game to test changes. I am determined to avoid turning MSFS into another FSX with a million tweaks, file changes and other adjustments
Nothing in particular jumps out at me in flight_model.cfg regarding neutral trim positions, so using the analogy of taking a sledgehammer to crack a nut, the ‘best’ solution might be to tweak this:
I know that some of the parameters in the aircraft files are only relevant for the legacy flight model, and I suppose that will become clearer with time.
This value might help correct the indicator in the cockpit so it behaves more accurately when in the take-off position, but nothing more:
elevator_trim_neutral = 1 ; Elevator trim max angle (absolute value) (DEGREES), for indicators only (no influence on flight model)
For now I’m willing to wait as it’s easy enough to work around by adding a dollop of nose up trim before or shortly after take off.