RTX 3090, 5800X, 1 TB m.2, 32 Gb RAM, Reverb G2
Settings high to ultra, LOD 200, render scale 100, 85 Open XR, Dev mode on, clouds off,
Flew around Bielefeld Germany WU6. Once it fully loaded, it was actually beautiful! True color and high resolution. The photogrammetry trees were high enough quality that autogen trees weren’t really necessary. The cool thing was these are the actual trees so they don’t suffer from the usual issues with autogen trees (height, color, type etc). They also don’t sparkle with antialiasing off or look blurry with it on. The buildings looked like real buildings, not blurry boxes with signs you can’t read. You can even see individual cars parked in the parking lots. The interesting thing was the ground texture doesn’t need antialiasing. In fact I turned TAA off since it makes everything blurry anyways and dulls the color saturation. The color was actually beautiful in VR and not the typical washed-out look I see in other areas. The other interesting thing was my framerate was actually better with this scenery than any detailed area I’ve flown. I in fact was getting 45-50 fps on average…butter smooth. I also flew around the Alps near the Sphinx Observatory and it was the first time the mountains actually could pass for real mountains in VR. The only issue there was the scenery would load when I’d fly by a mountain, then unload, then reload again when I’d pass by that same place. It was really annoying and I hope it gets fixed because it ruins the entire experience…especially with so much RAM and VRAM to play with. But these nuisances aside when it comes to Bielefeld Germany in WU6…
Way to go Jorg! This is the quality I’ve been waiting for. We need this quality minimum for VR.