Fix Cloud Density and any Resulting Effects (wing fade)

The difference between these two photos is appalling. Come on, AS. They aren’t embarrassed to release a piece of software that they term “the next step in flight simulation” with clouds (a vital feature in any flight simulation) that look like this?

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They don’t care about clouds and weather at all. They’ve done nothing to improve them since the release of 2020. They’ve only got worse.

Best hope is that they will open up the weather to 3rd parties who can hopefully do a good job.

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Exactly, the only cloud they care about is the one they’re trying to force on us with their “clean client” idea. No option to download everything to my PC? God knows I can handle it, storage is cheaper than ever. No local install, no buy. I’m happy with FS2020, even with all is bugs. I’m very upset about the support that they promised, yet we haven’t seen anything for 2020 in months.

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It is sad to see that their engine is so great but isn’t utilized to its potential. Although there are chances of artifacting when we push the engine to its limits, Asobo really needs to do what X Plane does with how it handles datarefs. We need to be able to control cloud density in live weather to help with ugly looking translucent cumulus clouds. We also need better cloud on cloud shadows. etc etc

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Just like Asobo will never produce an A320 like Fenix will, so too they will never make a weather engine like Hifi would. They need to open up the weather API so 3rd party devs can access it, just like they can create airports, cities and aircraft.

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There is a huge problem with MSFS 2024 clouds.

So many like this, the quality is just horrible. This is ULTRA setting. It is way worse than MSFS 2020.

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This is so bad, it has to be a bug, they cannot have designed it like this, so I will make a bug report for it.

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While making the bug report, do highlight that the fix should not be to reduce the volumetric local cloud density to make it just look good from a distance.
Asobo’s dev team seems to be saturated with the breadth of the sim and the top managements’ aggressive deadlines, leaving no time for them to listen to and actually fix the concerns of flight simmers.

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As of the latest SU1 beta, the live weather clouds still mostly have the density of 0. This can be diagnosed by setting up a “similar” coverage in the custom weather and set the density.
Besides the wing fade, this too low density also basically leads to absence of cloud shadows. In reality, most of the clouds are not transparent for the sunshine (only translucent, for the scattered light). The visibility is also in the order of less than 100 meters, which means that an aircraft should be completely enveloped and without any ground or sky visibility one second after entering the cloud.
I can understand that the density may be graphically expensive, and the screenshots still look gorgeous, but if the system cannot handle proper representation of clouds then maybe the solution concept should be reviewed.

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It will be great if clouds can actually obscure parts of the wing when flying through it, especially for large airliners. This will significantly increase the immersion and sense of speed when flying through clouds. In real life a 100 feet wing can be obscured alot at different sections when flying through fog and clouds

Currently it’s a very flat/static experience. Same issue in DCS

Thank you

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Yes That’s missing in MSFS, and it’s a huge part of the speed experiencing missing in VR. It took me a while to finally know why flying through clouds feel so slow and static.

This is also for developers. Those heavy engines wobble and shake in turbulence and hard landing! So far only FBW A380 is able to simulate that. in VR it’s so apparent that everything is static. Those of use flying on a big monitor, the only way to experience those immersion is through those visuals. I get it might be a FPS impact, but its 2025 with GTA6 coming, adding physics should not be a problem

Pmdg 777 also has engine wobble. It’s pretty cool to watch in vr.

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So that PMDG 777 engine shake is a keyframed animation, it’s just not dynamic enough, It looks pretty bad. 3 months ago I flew on a 777 and I sat upfront, those engines when they spool up, they wobble around the engine strut and even the strut moves a bit, and you see them vibrate and swivels. I see a lot of car sim games able to simulate some of those intense vibration animations, I wonder if flight sim developers can add those details.

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