Hahaha, i’m doing the exact same thing, skimming over land at high speed, then seeing stuff on the ground that i was unaware of and wondering what it’d be like in one of the low speed aircraft to roam around! So quickly dabble down the icao of the nearest airport and continue. Good to see i’m not the only one who’s like “Hey! i’d like to see that area up close and personal” and see a new challenge for yourself arising. I also guess there’s some drone people out there, who just use the drone to fly over stuff, whereas it’ll be way more entertaining to begin with, in this nutty little airplane we’ve created.
Whilst making the flightmodel from the start, i only flew from one airport and one airport alone…so i only knew that closed enviroment to fly around in to tweak the model… then again, when i finally had somewhat of a working model to play with, i started to do trips from the Dallas area towards the west, only dropping down and finding out i was already out above Denver in a matter of what, 10 mins.. that to me was mindboggling, as… yes!!, i was waayy behind the aircraft to start with. When i shot up into the upper atmospheres, i started using some of my geological knowledge to pinpoint certain States (yes, testflying i do in the USA, usually) and got more and more accurate in my landing schemes, whilst ofcourse, finding more flaws i had to try and fix… there was quite a list to start with and still not everything is fixed, plainly because of the walls of the sim we ran into, but slowly we are peeking over those walls with other solutions to fit the bill, and also by the feedback of more and more users that help out alot, A very big Thank You to each and everyone of them!!
The actual funny thing is, that whilst testing the variations in flightmodel, i was soley fixed on the airframe and what it was doing at what time of the flight, angles, airspeeds, altitudes… so when my work was as good as done, apart from the tweaking i do regularly in trying to get things even better for you guys and gals out there, i got a sort of rundown by Lord Frites himself into the actual features that he had already implemented in the Quasar.. and interestingly enough, that started me actually enjoying this aircraft to it’s fullest, but also more exploring our digital twin that has brought us here to this very forum!
One of the walls i think is still present, is the speed… the sim says it’s flying at mach 7.8 max.. but sometimes it takes a VERY long time with speedbrakes on to actually slow down from the Mach 7.8… so i’m kinda thinking/hoping we are actually going way beyond that… but then again, we might not… The thing is, whilst working on the flightmodel and finally having something that would actually go at speed and flight straight, i opened up the throttles and Flow pro (my only reliable instrument at the time of first flightmodeling this thing) told me i was going 20.000 knots at 80.000 feet… which would be anywhere around mach34, the google ai tells me.. at “standard altitude”.. well, i’m not a wizz… but an answer that high, compared to the 7.8, might mean that the 7.8 is actually the wrong airspeed we are tapping into, so, that calls for some more investigating…or that juist might have been because i had the “wings” (the actual fuselage) modeled too thin, as it would nose up too violently when gently pulling the stick back… oh well, we’ll find out in a bit of more flying, i guess…
Anyways, loving the reviews and livestreams so far, as it’s been quite hard to remain silent to friends and family about this project ever since i layd my hands on it and loved it to bits once i finally got some good flightmodeling done to fit the specs: 200knot stall, heavy, noflaps,no reversers, high speed and good luck..
This screenshot had been sitting on my desktop since it was finally flying somewhat believable for how she looked:
Hope you like it.
Woof ~ Woof & Salute!
Steiny