FS2020 Needs A Tuning Application

Theres no point in that. Almost every software/game with whatever DRM protection gets cracked anyway.
This is already the case for MSFS and all the premium content. I am not protecting the “pirates” and the users of pirated software. But theres no point in affecting the PAYING user with crazy DRM protection as it will only hurt the paying crowd, the pirates are using it anyway, probably with all the DRM and “homecalling” disabled…

You can precache the regions and use them “offline” without streaming the date. Its there since day one.
Just be aware that the amount of data for big regions is HUGE.

If the world is 2PB of data then Europe alone would be about 200-300TB of data. You need a lot of harddrives to store that. X-plane doesn’t have ortho out of the box, that’s why you have to download ortho tiles manually and that’s without AI generated buildings.

This sim is an online platform and that makes it what it is. You can cache parts of the world if you want but takes a lot of disk space.

Yes, your right… i have removed the original post…

No sorries this is a discussion forum after all :slight_smile:

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What I notice on load is that for long periods of time the game isn’t doing anything at all, it’s actually frozen and unresponsive. As for loading in all the airport data and navaid data, why? If i’m not flying in the USA why do I need the airport and navaid data for that region… it could be easily pulled from the hard drive if asked for, why load it into memory, if that’s what it’s doing. The spinning globe with the clouds is very cute but it is functional? Is it practical? Cleaning up the front end UI and making it both aesthetically pleasing and 100% more functional (and faster) should be a priority. Plane selection is slow and sloppy in terms of UI interaction. It’s overly complex for what it is.

Forza Horizon 4, by contrast, is fast, it’s snappy and does the job it needs to and does it well.

Just drag the time of day slider in the pre-flight, it’s cumbersome and laggy. All of this suggests a lot going on that doesn’t need to happen. Start trimming, start optimising and we get a better UI, faster loading and a benchmarking app (which a lot of games already have built in). It’s not a big ask, it’s simple quality of life adjustments.

Here it’s loading the standard packages, and most importantly indexing and loading your entire community folder. A large community folder makes startup a lot slower.
If you want to speed up the startup process, use an addon manager, and disable the addons you won’t be using for this session.

You have no evidence to support that claim and as I have already stated, I do not have any addons in my community folder. FS2020 has been slow to load and start a flight since it was launched, since before any addons ever existed. I would also point out that often times FS2020 will even refuse to quit properly, to get rid of it you need to “end task”, an issue reported by others.

Loading from a spinning HDD, or a NVME ssd? Storage type (and bus bandwidth) can make a lot of difference in the load times.

FS2020 is on a 2tb M.2 NVME PCIE4 Drive. It doesn’t really get much faster than that. But optimal hardware will not forgive poorly coded software.

How long does it take for you then? I have a similar setup (1TB M.2 NVME drive). I think sim starts up in around 1.5 minutes, maybe 2 (I do have some mods in my community folder)?

All in all not too bad for a modern simulator. At least, not annoying to me. I guess others can have different interpretations of ‘fast’ or ‘slow’.

It’s partly a design choice i agree, but let’s breakdown what happens during startup of the sim.

After i click the shortcut it takes 15 seconds to show something on screen (Steam version here), which i honestly don’t understand why.

Then the client starts up during the splash screens. This is the client that is downloaded through the Microsoft or Steam store, this isn’t the content, it’s only the client that manages the updates and the content that resides in packages (the 130GB or something packages you download from within the sim). They chose for this solution probably because of the package management which wouldn’t work like this with both Microsoft Store and Steam and their cloud solution.

Now it logs you into your Microsoft account and checks for updates. This is the “Set your experience” part with the turning wheel in the middle.

Then it moves to the part with the loading bar, the actual loading of the game. Packages are loaded/checked whatever (everything you see in the content manager in the game, not only community folder).

All these steps don’t take that long individually, but the combination of them do because they chose for this model of package management and a very basic client (the thing that gets updated by steam or the Microsoft Store).

They chose this and i doubt they will redesign the sim from scratch as they chose this philosophy for updating the sim and it would require a complete refactor.

Exactly what @MortThe2nd is saying. There’s no VR in game-related settings that require a restart. OpenXR dev tool tweaks I believe do, since thats the underlying architecture that’s driving the headset itself. This would hold true to any title.

Yes, but the other titles the VR do not need to be tuned to work, it just works. With DCS, X-Plane, etc. No tuning, just play.

Probably because those sims are a couple of years old already, and therefor put a much less intensive load on the hardware (and look much worse as well).

I share the OP’s sentiment. I suspect the loading stage of the sim hasn’t received much attention from the developers so far, or at least hasn’t experienced much improvement in terms of duration, even though they have acknowledged the issue. After all it took months for the developers to realize that many of us users were experiencing the “Press any key” as an issue because they were jumping straight into the game in their daily work routine.

I can imagine that during the loading stage the sim calls home, authenticates and looks for updates (a step that varies enormously when you compare how different scenery updaters deal with this matter). In this respect I am willing to exert some patience as I am grateful that dealing with keys due to SASL inconsistencies has finally become a thing of the past. However, what about the rest? Why would the game have to go through the entire list of contents in the internal and community folders, if it does at all, at a point where it has yet to determine where I plan to fly, other than for the purpose of displaying pretty tags in the world map? Liveries, weather, maps… couldn’t all that be loaded at a later stage, as they become required? I would definitely love to have a glimpse at what is going on behind the scenes during the loading stage.

You’re also referring to titles that have been around for years. VR wasn’t even the original plan for this sim (No idea WHY that was a decision) so it was forked in after many folks requested it. All I can say is give it time. The sims matured alot in the short time its been out. I have faith that in another years time things will have matured even more. Now I get that you’ve dropped hard earned money on the title and expected more, in that case all I can recommend is to not be an early adopter. I’ve been guilty of not just this but other titles where I’ve jumped in before reading reviews to see what others experiences are. Then we both wouldn’t get blind sided by any titles poor release.

The main thing that really gets me with this title is how so many folks experiences are so different. I have excellent performance on ultra in 2k in 2D and pretty decent performance with VR on moderate settings. A friend with nearly the same specs, has a slide show in vr with everything on low. Another user will have constant CTDs where I’ve yet to experience any. None of that makes sense to me. I get everyones gear can be configured differently but its such a drastic difference. Some folks couldnt even get the sim installed for weeks/months. I dont get it. Ok rant over! Blue skies and tailwinds folks!

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