GAIST Global AI Ship Traffic V6 and Great Lakes

At the moment I tend to flatten the bad Asobo sim photogrammetry ships in port using a terraforming poly then add a ship model over the top. If I wanted to use the live ships, it would be necesary to not just flatten those PG ships but hide them too so we dont see them outlined on the water surface when the Realtime ships leave the port. It would also of course mean getting rid of static models.

Is there a way of hiding the photogrammetry ships in ports so we just see water?

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yes it can be done, but it is more cumbersome than your quick fix and as it is not my specialty I suggest you check eg. fsdeveloper.com

I am not sure it can. People on FS Developer dont seem to have a solution. What I dont want is ships trying to occupy the same spaces as PG ships, that will just look horrible and whilst the PG ships can be flattened, the PG ship texture can still be seen unless something slightly larger covers them if they cannot be hidden. Personally I think docks are going to look rather horrible at times if we cant find a solution to this problem.

The best we can do at the moment is a TIN exclude.

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MS/ASBO might fix this issue as soon as they see this addon :wink: Create a Wishlist topic and get some votes^^

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Ok I have the Bijan and Orbx Sydney sceneries too which put lots of moored up boats in the harbours so I guess I’ll just see how they look when you’re done. Super keen to see how @Kaiii3 's magic lifts up GAIST to new possibilities :slight_smile:

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Hi Henrik and team,
this become an SUPER addon can’ t wait too test this in the sim, keep on the great work. :ok_hand: :+1:

Jan

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Yes, I agree. Looks fantastic.

Can’t wait either :slightly_smiling_face:

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Neither can I… :smiley:


Another one of the new ships - Bird Class container ship One Apus infamous for the biggest loss of containers at sea…
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You’re a star, Henrik.

Thank you!

G.

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Henrik, are you aware of any problems with GAIST and SU10 beta? I’ve re-enabled in my community folder but the sim just hangs when loading into a flight, both DX11 and 12.

It’s not working with beta but it’s also not intended to work with it. If a mod works with the beta it’s pure luck especially when beta has touched some of the mods functionality - and ship traffic is modified by the beta.
Same here, I got hangups in beta so I’m not activating the mod until it’s updated - possibly until the live version is released compatible with SU10.

How do you get to this conclusion? This time there is a specific place for third party community addon bug reporting on the beta build, so it seems addons should work with it (at least issues shall be reported there):

https://forums.flightsimulator.com/c/sim-update-10-beta/3rd-party-mods/346

I’ll recheck on my end but last time I flew I had no issues at all regarding GAIST.

If AIG leads to CTD due to .mdl planes, it might be the same for GAIST. Just guessing…

Nope, GAIST does not have any MDL models left since v.2 :wink:

Well something is amiss with my sim then. When I select a flight it gets about a third of the way across the blue loading bar then it just stops and does nothing. The screen just freezes.

I had that problem too (I am not using the SU10 beta).
I ended up separating out the .bgl files by US region and put them in their own folder. Since I am currently flying around the US this worked for me.

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I’m using the SU10 beta and no problems with GAIST.

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If a mod is built using the SDK, it should still work in a beta and Sim Update. They ask you to remove mods not because they’re not supposed to work, but because if the sim doesn’t function properly they need to be able to trace it to the sim itself or a mod – removing mods from the equation simplifies the debugging process.

But mods should work with betas and updates if they’re following proper SDK processes. And if something doesn’t, it should be reported in the beta forums. Ideally a sim update should not break commercial or freeware add-ons that are built using SDK tools (versus being hacked in or replacing files), and it’s an important part of the beta process to report when these break, so that Asobo changed something that might affect multiple add-ons they can either address the breakage, or at least communicate to add-on developers that they need to update their products due to breaking changes.

I’m not jumping in the SU10 beta yet because my sim time is limited for the next couple of weeks and I don’t want to find problems I don’t have time to troubleshoot/report properly, so I can’t confirm the issues.

But if y’all are seeing crashes with GAIST being the only add-on installed, you absolutely should report the crashes in the SU10 Beta forum in the 3rd Party section.

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I installed SU 10 beta as soon as it was available and I have absolutely no conflicts with GAIST.

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