CPU usage says nothing because it’s the total average usage of all cores combined.
MSFS does not use all cores so you can be CPU bottlenecked while at 30% usage. You would have to look at the usage of individual cores.
Also you always want to be GPU limited because that gives smooth and even frame times, the CPU frame times vary a lot between frames and that is perceived as stutters.
Are you telling us that pushing 100% GPU usage is fine and correct AFTER msfs has loaded, sitting IDLE at a menu with a background running that appears to be a movie and no user interaction for hours ?
I understand your point, however, what I was trying to determine is : Is it logical to have a GPU running at a blistering 90-100%, when the user is IDLE , sitting on a Menu, knowing that the GPU is simply rendering a background movie image. One may sit at a menu for hours if called away. This would leave the GPU processing and rendering a background movie while the program is simply waiting for the user to make a menu selection.
Of course you don’t want it sitting there wasting electricity while in a menu, but as said its a sim issue for not having it automatically able to limit menu fps.
For actual in sim flying it is always preferable to maximise GPU usage and normal to see full usage of GPU.
The original post was, summarizing, “my CPU load is 30% and my GPU is 100%… how do I fix that”. I presume when one posts such a thing, they are referring to when playing/flying.
My answer is a good answer to that.
I don’t disagree that the they might have made different design decisions to reduce GPU load when at the menu, but they didn’t. It isn’t a very unreasonable thing, and the easy work around is not not assume the menu is a place to pause the sim and let it sit overnight thinking it will consume less power – because it doesn’t.
But in a proper rig it won’t do physical harm to the components.
Not logical. Like the race car before, if he’s in neutral at the pitstop getting new tires, then no need for Max revving 8000 rpm!
The load screen should display a 2d image with minimal GPU.
Low cpu usage is deceptive because no games ever fully utilize more than a couple of cores and if just one or two are maxed out then that’s usually your limit. As far as I know only benchmarking, [video] rendering and of course bitcoin mining can use 100% of available resources.
I agree with you and yes, I am aware that most GPU’s are designed to run at 100% for years without burning out. I just think it is absurd to run a GPU at 100% while sitting at a menu with a background movie playing that one cannot see much of anyway… But the bottom line is that you are absolutely correct about the GPU being designed to run at 100% for most any length of time without damage.
Good Point. Shame that I have to do that for a menu, but you make a good point. I can remedy the situation with a FPS limit, and I know MS won’t change that part, heck, I can’t even get them to fix all of the missing bridge spans on the interstate 10 bridge crossing Pensacola Bay or the bridge crossing Pensacola Bay over to Gulf Breeze. Missing spans been there since release.
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that’s an entirely different issue, which can easily be explained by the world being auto-generated by AI, and wasn’t hand-crafted But let’s stay on topic.
Actually, my comments were on topic and also mentioned something that needed fixing that never seems to get fixed even though bug report after bug report has been submitted since the fs was released but we all still love the sim, just wishing they would get some “old” things fixed… guess that is why we are in another public beta…