Gradient color banding lines visual artifacts MSFS 2024

I’ve never used DLSS only TAA

This video compares Anti-Aliasing TAA vs DLSS 4 in MSFS 2024

I noticed that in TAA, colors are coarser and have more palettes than in DLSS

The video shows a comparison of these effects

Look out for Beacon, Strobes
C TAA light from the beacon, the strobe spreads more and softer, and with DLSS has a limited shape and less softness

Ok but that doesn’t necessarily explain the issues in the clouds from my earlier post since that was using TAA.

I just tried switching to TAA. Zero banding… so for me it was indeed DLSS…

Tried it with the sky gradient, clouds, everything. For me specifically, using TAA fixes it…

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Weird as I’ve always used TAA, The debanding filter in reshade seems to have fixed it for me so far

So what may have also helped me: I have an nVidia card, and apparently in some scenarios the dithering is not enabled on a driver level, but you can force it on with this free app: Releases · Maassoft/ColorControl · GitHub (Color Control).

I just set the dithering to be 10-bit (like my monitor), and set it to Temporal.

Like I said, with this, in TAA, I no longer have any banding visible in any scenario.

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