Ground textures are blurry, LOD System is too aggressive, and Loss of Detail in 2024 - streamed scenery AND CLOUDS looks worse than 2020

I can only confirm, that the quality of ground scenery as well as textures are worse than in MSFS2020. I did a number of comparisons, same location, same weather, same settings etc. MSFS2020 is clearly better in visual quality of ground scenery.

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Hello, anybody knows whats about this?

Ground vehicles textures are good when really close, but when just a few meters away it gets really bad.

My system shouldnt be the problem at all…

Anyone has same issues?

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Yes. And it is most easy to spot the lower resolution textures when you compare Ultra texture resolution in 2024 to Ultra in 2020 from altitude. Like, FL 300.

Then textures are far away and you can see the jaggies easier.

This issue can be difficult to confirm because many do not run with Ultra textures, and honestly the Ultra textures do look good, just not AS good as in 2020. Like 2020 textures are 4K and 2024 are 1440p. Both look great but one is obviously worse when compared side by side, and it is an odd and unexpected regression.

This is NOT the same issue as many have with slow streaming where you see blurry, blobby textures until the higher resolution textures load in.

Instead this looks like all the Ultra textures have been slightly downgraded.

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I was just looking at this tonight on my arrival. I had seen previously that vehicle LOD issue, but I also found in external camera even zooming in and out changes vehicle LOD’s. I’m using GSX, so I used external camera and see the conveyor belts and baggage handlers and the tow truck. I zoom out (it’s a camera righ?) a bit (wider view) and the GSX loaders go from detailed to grey and no detail, I zoom out a tiny bit more and the tow truck disappears completely. To me the LOD’s at new airports and vehicles in any airports is way too small. I also don’t get why an external camera affects LOD. OK I know it isn’t really a camera or a zoom lens, but still. LOD’s at airports and their vehicles are my current frustration. They drop way too close in for my liking. The new vehicles look really nice, but only really close up it would seem.

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What is your object LOD set to?

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My OLOD is set at 200 I think.

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I mean, make sure… and are Dynamic Settings on or off?

Just looking to mitigate your issue. Don’t think it is entirely possible to fix completely yet.

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Yeah my dynamic (LOD control) FPS is set at 30 so maybe I’ll try turning that off and try again. I flew into EDDS the other night (first time right enough, so data needed loading and I have min spec broadband), but the gates only popped in to detail when I was actually on the stand and slowly edging in. neighbouring gates not in detail, vehicles with no detail. I can’t help but feel the LOD’s are set too close in.
Last night I flew over CA (which I’ve done many times before in FS2020, and it was always very realistic looking. At 11,000 ft the hills below me were rolling featureless rounded mounds not detailled at all. I landed at Santa Barbara (default) on a completely blurry runway and blurry airport buildings (now that default airport can’t be huge data wise to stream).
I have terrain precaching set on Ultra too.

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We know very little about Dynamic Settings, but I have to imagine it adjusts both TLOD and OLOD to help you hit your target FPS.

I do tend to leave mine on… but for testing these LOD things it is best practice to uncheck it.

Your CA experience sounds like slow servers, but hard to know for sure. It sounds like my experience with low bandwidth.

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Yes a couple of weeks ago I flew low level over LA just to give it a challenge, and loaded straight in and it was all there, crystal clear and quite amazing. So I do think server speeds or server access speeds are at least partially if not fully to blame for the differences we are all seeing. Maybe LOD’s are only part of the equation.

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So also for low ground service LOD etc. we cannot do anything else than waitung for a patch and hope it gets better soon :face_with_peeking_eye:

Thank you. It is not only the texture of the vehicle but also the 3D model if you look closely. Cringe!

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It is so hard to tell sometimes if it is texture, bandwidth, or LOD, but in my experience Southern California looks as good as anywhere else in 2024 as long as the data streams.

Also, I still have questions like what does “Dynamic Settings do exactly?” And “Is texture resolution output somehow tied to LOD?”

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It would be good to know so we can make informed choices. I may just try leaving it off for now then the sim can decide my fps and I can determine what the real LODs look like for a while.

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Whenever I test I turn everything up. Unless I forget. :joy:

But just when flying for fun, I tend to turn Dynamic Settings and DLSS Auto on, and drop a couple ultra settings to high so I can lock my framerate. 2024 is SO much more flexible for finding and locking your FPS and letting the sim adjust around you to maintain that FPS.

But it does show some graphical regressions, especially for top end users.

Fun to ignore the regressions once in a while though, as you can miss the forest for the trees. When it works, unless looking at textures with a magnifying glass, the improvements tend to outweigh the few regressions and they do make for some stunning new visuals.

I still just wonder what some of these settings do, and what exactly has changed in the LOD settings, so we can maximize what we currently have. Warts and all.

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I’ve been cranking my TLOD up from the Ultra default of 200 and letting Dynamic Settings adjust it to target 45fps; I’m pretty happy flying around over the Los Angeles area as far as terrain/PG buildings but handcrafted buildings downtown seem to be a lower detail than I expect, only reaching expected detail when I get close.

I think this is because Ultra’s Object LOD is already maxed at 200, and I can’t raise it any higher.

So if it’s adapting both TLOD and OLOD down by the mysterious “display adaptation” factor the devmode FPS display shows, then I’m ending up back at a TLOD that I’m happy with but with an OLOD that’s a fair chunk lower than I’m used to.

Would be nice if there were clearer technical descriptions of what the adaptation adapts and how much. If “display adaptation” is 1.41 does that mean 400 / 1.41 = 284 and 200 / 1.41 = 142 ? Or something else entirely?

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I find lowering your LODs even with Dynamic Settings improves framerates, so I suspect your selected LODs are your baseline. But that your LODs can not drop all the way to minimum from say 400 with Dynamic Settings turned on, even if it would help hit your target. Only say, from 400 down to 300. Because if I am at 400 LOD with dynamic settings and I am not hitting my FPS target, my FPS always improves if I lower to 200, or whatever. So it was never getting that low dynamically. Too bad, as that extra flexibility would really help at KJFK and Heathrow. And I know other tools for 2020 that would adjust all the way from 400 down to 10 as needed to maintain that FPS target. It works. And sometimes that FPS is more important than fidelity.

I suspect Dynamic Settings try to favor OLOD when low to ground (and near traffic) and TLOD when at altitude to maximize view distance and detail.

So, with that dynamic setting on, you might want to lower TLOD to 10 just to see how it impacts OLOD. It may free the resources needed to see better distant objects. If not, OLOD may only kick into high detail up close for everyone, all the time… like grass and plants and trees and rocks.

I do think folks with high end systems could handle better distance rendering, and moving that pop in point further away to a distance where it hardly matters to the player. But for low and mid spec systems, this new way of handling ground detail is quite remarkable and efficient. Offering up close detail they otherwise would never see in 2020.

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Yeah, my plan for using dynamic settings + a high base TLOD/OLOD is precisely to let it get maximum detail at high altitudes and light scenery where it never struggled, while maintaining a cleaner frame rate when at airports and low altitude and there’s a lot of close-by buildings, trees and terrain to display.

So far it’s working decently enough on my system: Ryzen 5800X3D, 64GB RAM, Radeon 7900xtx, at 4K Ultra settings + the bumped TLOD.

The ‘detail adaptation’ figure reported in devmode fps never seems to go over a set maximum, IIRC about 1.41.

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I agree and it got worse for me after 1.2.7 patch. The game looks like dog **** now.

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EDDF Aerosoft, left Asobo default and right Aerosoft photogrammmetrie. So it looks like there give us low res mesh and this why its looks so blurry in the distance maybe?



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