To answer both of these questions:
Some of you might not like this answer (it’s going to be long), but this is the best I can give you to solve your issue.
Easynavs allows us to obtain VOR data from anywhere, input it manually (or in batch), and bake it into a bgl. Now, what are you referring to is very likely possible (haven’t tried, in all likelyhood it would work), but this is not the project we are doing, as we are focusing on enroute navdata.
Just for the record, I don’t want to reuse files from FSX and then publish it. Also, personal use is one matter, distributing it openly is another.
While you can get VOR info from a lot of places, Runway Approach Marker data are harder to come by (and this is why I believe they will be left out of what we’re doing, at least for the moment).
There could be a solution to both of your questions, as (luckily )FSX navdata data seems to be compatible with MSFS.
It requires some computer heavy lifting (not a lot though, but this can seem a lot to some out there). If you are one of those persons who refuse to do any effort/legwork/completely unwilling to learn, then sorry, this is not for you. Also, this is not PHD level stuff, if you own a multi-hundred (or thousand) dollar piece of equipment, and can barely use it, well… it’s like buying a Ferrari, and afraid to step on the gas pedal. The only reason I’m saying is is to stop questions like I don’t want to do this / I don’t know how to copy files / What is a file anyway / I don’t know how to find a file, even if I know the name / I don’t know where is FSX installed /I don’t where custom sceneries are stored in MSFS/ I don’t know how to find .apx files in the FSX folder/ I don’t know how to use Google, etc.
So theoretically you can use all those nvx, apx and atx .bgl files from FSX, in MSFS.
The key is:
B) NVXFiles subfolder containing the new en route navaid BGL files.
C) APXFiles subfolder containing corrected ILS, markers, terminal NDBs and airport data.
D) ATXFiles subfolder containing corrected airways and en route intersections.
What you guys (both of you) are referring to are the APX files.
I haven’t tried, but using the .bgl files from FSX should work in MSFS.
So this is the issue, that needs to be solved.
They don’t even have to be in their own little subfolders (as by default they are stored in regionally separate, numbered folders), they can all be in one folder (this will make editing the layout.json file easier for you later.
You can make an addon scenery out of them (in your MSFS Community folder).
If you don’t know how to make an addon scenery (I’m not a super expert either), just download one (tips at the end of the post), rename the main folder (just so you can differentiate it once it’s in the Commnunity folder), copy your lovely .blg-s into the ‘scenery’ folder, then edit the LAYOUT.JSON and MANIFEST.JSON files. Both needs to be done, however the main stress in on the LAYOUT.JSON file, as this will tell the scenery which .bgl files to use. Make sure to include all your .bgls, (there’s around 70ish, use of Ctrl+C / Ctrl+V shortcuts is highly recommended). It’s a bit tedious, but it can be done in less than 30 mins, and then you’re set for life. Pay attention the correct folder names as well, they can be renamed, however the .json file contents will have to match the real file names/paths (hence it’s easier to have them in a single folder, CTRL+C / Ctrl+V type editing will be easier, as you’d only have to change the file name. Don’t bother changing the ‘size’ and ‘date’ files, those can stay as they are.
Since you are inputting multiple bgl files, make sure you use a comma between, like this:
},
{
However make sure that there is no comma after the VERY LAST bgl in your list
}
]
}
…and this is how the end of the file should look.
Just to give you a little more concrete example, if I were to want to make a scenery for Airways (these are ATX files, not APX, but the concept is the same), the file would look something like this (and I’m totally NOT saying that I have done this):
{
“content”: [
{
“path”: “ContentInfo/FSX-Airways/ContentHistory.json”,
“size”: 170,
“date”: 133269743428255099
},
{
“path”: “ContentInfo/FSX-Airways/Thumbnail.jpg”,
“size”: 5446,
“date”: 133088245198508011
},
{
“path”: “Scenery/FSX-Airways/ATX00000.bgl”,
“size”: 1783536,
“date”: 133269743428155122
},
.
.
.
{
“path”: “Scenery/FSX-Airways/ATX11070.bgl”,
“size”: 1783536,
“date”: 133269743428155122
}
]
}
The . . . section is for the rest of the 70 files.
Now, where to find an ideal, simple candidate scenery?
I would recommend WWII Kure Atoll Airport - United States
from flightsim dot to - it’s very basic, but has all the minimum bits you need.
Once it’s done, you might want to test it (altough this should work straight away in MSFS). Of course the scenery has to be in your Community folder, otherwise it won’t work.
The easiest way to do this, is in Little Nav Map (which you’ll probably need anyway if you’re planning to use older Navdata).
So in Little Nav map: Make sure you’re Navigraph data is off, as to not to skew results (Scenery Library, Navigraph, Do not Use).
Then do a Load Scenery Library (this will refresh all the data that Little Nav Map has pulled from MSFS, including any new addon sceneries, including the one you’ve just made).
Once that is done, just right click on your favorite big airport (which FSX also had data for), go on ‘Show Information’. If you scroll down the the very bottom of the Overview Tab on the left, you will see Data Sources, where it lists the .bgl files. Default Navdata is coming from the Official/Onestore folder. If MSFS is using your addon, it will be listed here. If you don’t see it the first time, try multiple airports. You might have an addon that superseedes it (so try multiple airports, and see if it works)
That’s roughly it. I know this can be a lot, but due to the nature of this, I cannot help any further. Also, please don’t come to me with basic questions. If you are enjoying the perks of owning a PC (and not a Playstation), then it’s a good idea to learn a little bit on how to harvest that power in that computer. Also, using Total Commander (it’s FREE) makes this whole process a lot easier, the default file explorer in Windows is designed for… well, people with less advanced skills, and it probably won’t even let you edit non .txt files without some fight. However it’s not necessary.