I held off on getting a yoke setup because I wanted to see how the VR setup worked. Unfortunate (unless someone can tell me otherwise), it appears that there is no interaction with the controllers in VR mode. This means I now have to go back to my original plan with the VR rig of getting a Yoke setup.
That said, I am a VFR who was new when I had to stop flying, and that was like 5 years ago. I’m rusty on everything from flight plans to ATF, as well as the fact that I’d like to teach myself IFR before eventually going to renew my pilots license and go for the IFR (when I can afford it, which is what’s held me back so far). If I get a yoke kit and am using VR, how do I adjust things like Comms, set my points in IFR (I guess perhaps that all can be done in the flight plan and imported in so I don’t have to manually mess with the Garmin?). I still need to be able to switch between ground and tower, as well as So-Cal Approach, or whatever is in the area I’m in for flight following.
For those of you who play this in VR and are actual pilots that perhaps use this as student instructional, or just to keep your skills up, how do you manage all of that? The mouse does not seem to be very efficient for that kind of stuff.
I was looking to get the Honeycomb Flight Yoke, as it looks like it has the best feel. I still need throttle control/carb heat/mixture controls, flaps, and pedals. I’d love some feedback from experienced users with VR. I was kind of disapointed as I thought that maybe I’d be able to use the Valve Index controllers to do things like grip the throttle and adjust it, as well as mixture, flaps, and steering.