Quite a generic statement. This only shows to me that they were direly in need of a weather update. I saw their presentation on FSExpo, and it’s all about the weather radar. MSFS already has a near perfect weather engine, including radar, so I read this more as a way of catching up than something that sets it apart from MSFS.
That depends on who you ask.
Some people are perfectly happy with the current state of MSFS’s weather engine, some yearn for the older times when the METAR integration wasn’t so aggressive - which is exactly how XP behaves right now. I have already explained that in a different thread, but just a quick summary:
XP12 weather can be inaccurate to real weather conditions, it is however traded for large scale weather phenomena like weather fronts.
I understand that comparing weather engines is very subjective, and I respect everyone’s opinion. It’s nice we have multiple sims to choose from.
However, MSFS’s weather radar is very, very far from near perfect. It is merely a snapshot of maximum reflectivity in a vertical column, very much like a real life Z:MAX radar product. No way of adjusting tilt or gain, no sector scan, there’s no hazard prediction implementation and no predictive wind shear system.
But since MSFS has no wind shear and no convective turbulence modeled, I guess their implementation of weather radar is “enough,” since there are no hazards to analyze and deal with.
Ha! So the &tl;dr could read:
XP: fly in realistic weather over a believable world.
MSFS: fly in believable weather over a realistic world.
Agree?
Yeah that’s a pretty nice summary I’d say
XP12 still leaves a lot to be desired in terms of scenery - MSFS has a major upper hand there, but I’m mostly flying IFR so I don’t sweat it that much.