Importing SimConnect to Unity

Nice… SDK is up to date and x64 set (I forgot) so it should work now… if you open your Unity Project, then NuGet will not work ? My tip was not to go copy directories manually, much better is the official way: go rightclick on your References and choose manage Nuget packages… with VS, if you try to get things complete with copying files,. you will not get all dependencies ! And Nuget also checks for version differences.

btw I am not familiar with Unity. It is programmed in C# but I don’t know the dependencies.

Have you read this ? there’s example code… I put a like right away !!